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73 lines
2.9 KiB
73 lines
2.9 KiB
using UnityEngine; |
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using UnityEditor; |
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using UnityEditor.Callbacks; |
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namespace Fungus |
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{ |
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namespace EditorUtils |
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{ |
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/// <summary> |
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/// Shows Fungus section in the Edit->Preferences in unity allows you to configure Fungus behaviour |
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/// |
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/// ref https://docs.unity3d.com/ScriptReference/PreferenceItem.html |
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/// </summary> |
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[InitializeOnLoad] |
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public static class FungusEditorPreferences |
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{ |
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// Have we loaded the prefs yet |
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private static bool prefsLoaded = false; |
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const string HIDE_MUSH_KEY = "hideMushroomInHierarchy"; |
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const string USE_LEGACY_MENUS = "useLegacyMenus"; |
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public static bool hideMushroomInHierarchy; |
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public static bool useLegacyMenus; |
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static FungusEditorPreferences() |
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{ |
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LoadOnScriptLoad(); |
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} |
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[SettingsProvider] |
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public static SettingsProvider CreateFungusSettingsProvider() |
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{ |
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// First parameter is the path in the Settings window. |
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// Second parameter is the scope of this setting: it only appears in the Project Settings window. |
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var provider = new SettingsProvider("Project/Fungus", SettingsScope.Project) |
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{ |
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// Create the SettingsProvider and initialize its drawing (IMGUI) function in place: |
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guiHandler = (searchContext) => |
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{ |
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// Load the preferences |
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if (!prefsLoaded) |
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{ |
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LoadOnScriptLoad(); |
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} |
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// Preferences GUI |
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hideMushroomInHierarchy = EditorGUILayout.Toggle("Hide Mushroom Flowchart Icon", hideMushroomInHierarchy); |
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useLegacyMenus = EditorGUILayout.Toggle(new GUIContent("Legacy Menus", "Force Legacy menus for Event, Add Variable and Add Command menus"), useLegacyMenus); |
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// Save the preferences |
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if (GUI.changed) |
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{ |
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EditorPrefs.SetBool(HIDE_MUSH_KEY, hideMushroomInHierarchy); |
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EditorPrefs.SetBool(USE_LEGACY_MENUS, useLegacyMenus); |
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} |
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}, |
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// // Populate the search keywords to enable smart search filtering and label highlighting: |
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// keywords = new HashSet<string>(new[] { "Number", "Some String" }) |
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}; |
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return provider; |
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} |
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public static void LoadOnScriptLoad() |
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{ |
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hideMushroomInHierarchy = EditorPrefs.GetBool(HIDE_MUSH_KEY, false); |
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useLegacyMenus = EditorPrefs.GetBool(USE_LEGACY_MENUS, false); |
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prefsLoaded = true; |
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} |
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} |
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} |
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} |