An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Scale Add",
"Changes a game object's scale by a specified offset over time.")]
[AddComponentMenu("")]
public class ScaleAdd : iTweenCommand, ISerializationCallbackReceiver
{
[Tooltip("A scale offset in space the GameObject will animate to")]
public Vector3Data _offset;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
tweenParams.Add("amount", _offset.Value);
tweenParams.Add("time", _duration.Value);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.ScaleAdd(_targetObject.Value, tweenParams);
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("offset")] public Vector3 offsetOLD;
public override void OnBeforeSerialize()
{}
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
if (offsetOLD != default(Vector3))
{
_offset.Value = offsetOLD;
offsetOLD = default(Vector3);
}
}
#endregion
}
}