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45 lines
1.3 KiB
45 lines
1.3 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// A container for a single unity of saved data. |
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/// The data and its associated type are stored as string properties. |
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/// The data would typically be a JSON string representing a saved object. |
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/// </summary> |
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[System.Serializable] |
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public class SaveDataItem |
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{ |
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[SerializeField] protected string dataType = ""; |
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[SerializeField] protected string data = ""; |
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#region Public methods |
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/// <summary> |
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/// Gets the type of the data. |
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/// </summary> |
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public virtual string DataType { get { return dataType; } } |
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/// <summary> |
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/// Gets the data. |
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/// </summary> |
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public virtual string Data { get { return data; } } |
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/// <summary> |
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/// Factory method to create a new SaveDataItem. |
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/// </summary> |
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public static SaveDataItem Create(string dataType, string data) |
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{ |
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var item = new SaveDataItem(); |
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item.dataType = dataType; |
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item.data = data; |
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return item; |
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} |
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#endregion |
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} |
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} |