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140 lines
4.7 KiB
140 lines
4.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Spawns a new object based on a reference to a scene or prefab game object. |
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/// </summary> |
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[CommandInfo("Scripting", |
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"Spawn Object", |
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"Spawns a new object based on a reference to a scene or prefab game object.", |
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Priority = 10)] |
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[CommandInfo("GameObject", |
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"Instantiate", |
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"Instantiate a game object")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class SpawnObject : Command |
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{ |
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[Tooltip("Game object to copy when spawning. Can be a scene object or a prefab.")] |
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[SerializeField] protected GameObjectData _sourceObject; |
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[Tooltip("Transform to use as parent during instantiate.")] |
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[SerializeField] protected TransformData _parentTransform; |
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[Tooltip("If true, will use the Transfrom of this Flowchart for the position and rotation.")] |
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[SerializeField] protected BooleanData _spawnAtSelf = new BooleanData(false); |
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[Tooltip("Local position of newly spawned object.")] |
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[SerializeField] protected Vector3Data _spawnPosition; |
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[Tooltip("Local rotation of newly spawned object.")] |
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[SerializeField] protected Vector3Data _spawnRotation; |
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[Tooltip("Optional variable to store the GameObject that was just created.")] |
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[SerializeField] |
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protected GameObjectData _newlySpawnedObject; |
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#region Public members |
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public override void OnEnter() |
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{ |
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if (_sourceObject.Value == null) |
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{ |
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Continue(); |
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return; |
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} |
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GameObject newObject = null; |
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if (_parentTransform.Value != null) |
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{ |
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newObject = GameObject.Instantiate(_sourceObject.Value,_parentTransform.Value); |
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} |
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else |
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{ |
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newObject = GameObject.Instantiate(_sourceObject.Value); |
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} |
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if (!_spawnAtSelf.Value) |
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{ |
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newObject.transform.localPosition = _spawnPosition.Value; |
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newObject.transform.localRotation = Quaternion.Euler(_spawnRotation.Value); |
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} |
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else |
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{ |
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newObject.transform.SetPositionAndRotation(transform.position, transform.rotation); |
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} |
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_newlySpawnedObject.Value = newObject; |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (_sourceObject.Value == null) |
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{ |
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return "Error: No source GameObject specified"; |
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} |
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return _sourceObject.Value.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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if (_sourceObject.gameObjectRef == variable || _parentTransform.transformRef == variable || |
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_spawnAtSelf.booleanRef == variable || _spawnPosition.vector3Ref == variable || |
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_spawnRotation.vector3Ref == variable) |
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return true; |
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return false; |
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} |
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#endregion |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("sourceObject")] public GameObject sourceObjectOLD; |
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[HideInInspector] [FormerlySerializedAs("parentTransform")] public Transform parentTransformOLD; |
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[HideInInspector] [FormerlySerializedAs("spawnPosition")] public Vector3 spawnPositionOLD; |
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[HideInInspector] [FormerlySerializedAs("spawnRotation")] public Vector3 spawnRotationOLD; |
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protected virtual void OnEnable() |
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{ |
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if (sourceObjectOLD != null) |
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{ |
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_sourceObject.Value = sourceObjectOLD; |
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sourceObjectOLD = null; |
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} |
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if (parentTransformOLD != null) |
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{ |
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_parentTransform.Value = parentTransformOLD; |
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parentTransformOLD = null; |
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} |
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if (spawnPositionOLD != default(Vector3)) |
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{ |
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_spawnPosition.Value = spawnPositionOLD; |
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spawnPositionOLD = default(Vector3); |
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} |
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if (spawnRotationOLD != default(Vector3)) |
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{ |
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_spawnRotation.Value = spawnRotationOLD; |
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spawnRotationOLD = default(Vector3); |
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} |
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} |
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#endregion |
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} |
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} |