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126 lines
3.7 KiB
126 lines
3.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.Serialization; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Sets the text property on a UI Text object and/or an Input Field object. |
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/// </summary> |
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[CommandInfo("UI", |
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"Set Text", |
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"Sets the text property on a UI Text object and/or an Input Field object.")] |
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[AddComponentMenu("")] |
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public class SetText : Command, ILocalizable |
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{ |
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[Tooltip("Text object to set text on. Can be a UI Text, Text Field or Text Mesh object.")] |
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[SerializeField] protected GameObject targetTextObject; |
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[Tooltip("String value to assign to the text object")] |
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[FormerlySerializedAs("stringData")] |
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[SerializeField] protected StringDataMulti text; |
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[Tooltip("Notes about this story text for other authors, localization, etc.")] |
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[SerializeField] protected string description; |
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#region Public members |
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public override void OnEnter() |
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{ |
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var flowchart = GetFlowchart(); |
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string newText = flowchart.SubstituteVariables(text.Value); |
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if (targetTextObject == null) |
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{ |
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Continue(); |
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return; |
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} |
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// Use first component found of Text, Input Field or Text Mesh type |
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Text uiText = targetTextObject.GetComponent<Text>(); |
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if (uiText != null) |
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{ |
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uiText.text = newText; |
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} |
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else |
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{ |
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InputField inputField = targetTextObject.GetComponent<InputField>(); |
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if (inputField != null) |
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{ |
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inputField.text = newText; |
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} |
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else |
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{ |
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TextMesh textMesh = targetTextObject.GetComponent<TextMesh>(); |
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if (textMesh != null) |
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{ |
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textMesh.text = newText; |
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} |
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} |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetTextObject != null) |
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{ |
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return targetTextObject.name + " : " + text.Value; |
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} |
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return "Error: No text object selected"; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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#endregion |
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#region ILocalizable implementation |
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public virtual string GetStandardText() |
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{ |
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return text; |
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} |
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public virtual void SetStandardText(string standardText) |
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{ |
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text.Value = standardText; |
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} |
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public virtual string GetDescription() |
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{ |
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return description; |
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} |
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public virtual string GetStringId() |
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{ |
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// String id for Set Text commands is SETTEXT.<Localization Id>.<Command id> |
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return "SETTEXT." + GetFlowchartLocalizationId() + "." + itemId; |
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} |
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#endregion |
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#region Backwards compatibility |
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// Backwards compatibility with Fungus v2.1.2 |
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[HideInInspector] |
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[FormerlySerializedAs("textObject")] |
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public Text _textObjectObsolete; |
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protected virtual void OnEnable() |
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{ |
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if (_textObjectObsolete != null) |
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{ |
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targetTextObject = _textObjectObsolete.gameObject; |
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} |
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} |
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#endregion |
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} |
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} |