An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
namespace Fungus
{
/// <summary>
/// Command to execute and store the result of basic trigonometry
/// </summary>
[CommandInfo("Math",
"Trig",
"Command to execute and store the result of basic trigonometry")]
[AddComponentMenu("")]
public class Trig : BaseUnaryMathCommand
{
public enum Function
{
Rad2Deg,
Deg2Rad,
ACos,
ASin,
ATan,
Cos,
Sin,
Tan
}
[Tooltip("Trigonometric function to run.")]
[SerializeField]
protected Function function = Function.Sin;
public override void OnEnter()
{
switch (function)
{
case Function.Rad2Deg:
outValue.Value = inValue.Value * Mathf.Rad2Deg;
break;
case Function.Deg2Rad:
outValue.Value = inValue.Value * Mathf.Deg2Rad;
break;
case Function.ACos:
outValue.Value = Mathf.Acos(inValue.Value);
break;
case Function.ASin:
outValue.Value = Mathf.Asin(inValue.Value);
break;
case Function.ATan:
outValue.Value = Mathf.Atan(inValue.Value);
break;
case Function.Cos:
outValue.Value = Mathf.Cos(inValue.Value);
break;
case Function.Sin:
outValue.Value = Mathf.Sin(inValue.Value);
break;
case Function.Tan:
outValue.Value = Mathf.Tan(inValue.Value);
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
return function.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}