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17734 lines
535 KiB
17734 lines
535 KiB
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-- Test Flowchart public variable substitution |
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luaScript: '-- The "Do Test" block in the flowchart sets a bunch of flowchart variables |
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runblock(flowchart, "Do Test") |
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local i = flowchart.GetVariable("IntVar") |
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local s = flowchart.GetVariable("StringVar") |
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check(s.value == "a string") |
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check(c.value.r == 1) |
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local go = flowchart.GetVariable("GameObjectVar") |
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local m = flowchart.GetVariable("MaterialVar") |
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check(m.value == testmaterial) |
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local o = flowchart.GetVariable("ObjectVar") |
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check(o.value == testgameobject) |
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local sp = flowchart.GetVariable("SpriteVar") |
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check(sp.value == mushroom) |
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local t = flowchart.GetVariable("TextureVar") |
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check(t.value == mousepointer) |
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local v2 = flowchart.GetVariable("Vector2Var") |
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check(v2.value.y == 1) |
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local v3 = flowchart.GetVariable("Vector3Var") |
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check(v3.value.z == 1) |
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pass()' |
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runAsCoroutine: 1 |
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luaScript: "-- Test Say creating a SayDialog when none already exists\n\nsayoptions.waitforinput |
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= false\nsay(\"test\")\n\ngo = luautils.find(\"SayDialog\")\ncheck(go != nil)\n\n-- |
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Test Menu creating a MenuDialog when none already exists\nfunction choose_a()\n |
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\ pass()\nend\n\nmenu(\"Option A\", choose_a)\n\nlocal go = luautils.find(\"OptionButton0\")\ncheck(go |
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!= nil)\n\nlocal button = go.GetComponent(\"Button\")\ncheck(button != nil)\n\nbutton.onClick.Invoke()" |
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luaScript: '-- Test getting and setting Fungus variables |
|
|
|
|
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local boolvar = flowchart.GetVariable("BoolVar") |
|
|
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local floatvar = flowchart.GetVariable("FloatVar") |
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|
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local intvar = flowchart.GetVariable("IntVar") |
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|
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local stringvar = flowchart.GetVariable("StringVar") |
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|
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|
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boolvar.value = true |
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|
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check(boolvar.value == true) |
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|
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floatvar.value = 1 |
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|
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check(floatvar.value == 1) |
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intvar.value = 1 |
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|
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check(intvar.value == 1) |
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|
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|
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stringvar.value = "a" |
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check(stringvar.value == "a") |
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pass()' |
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runAsCoroutine: 1 |
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luaScript: 'setmenudialog(menudialog) |
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local option = -1 |
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-- Check empty table returns 0 immediately |
|
|
|
option = choose() |
|
|
|
check(option == 0) |
|
|
|
option = choose{} |
|
|
|
check(option == 0) |
|
|
|
|
|
-- Check selecting option from list |
|
|
|
local option = choose{ "Option 1", "Option 2" } |
|
|
|
|
|
-- The Lua2 script handles clicking the button |
|
|
|
check(option == 1) |
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|
|
|
-- Check selecting option from list with timer |
|
|
|
local option = choosetimer( { "Option 1", "Option 2" }, 1, 2) |
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|
|
check(option == 2) |
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pass()' |
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runAsCoroutine: 1 |
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--- !u!114 &1793585731 |
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obj: {fileID: 174389349} |
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component: {fileID: 174389355} |
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- key: nametext |
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obj: {fileID: 1123070137} |
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component: {fileID: 1123070139} |
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--- !u!114 &1819746857 |
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luaScript: '-- Check that the character name text appears if a setcharacter() is |
|
|
|
-- called before doing any say() call. |
|
|
|
|
|
setsaydialog( saydialog ) |
|
|
|
setcharacter( rinku ) |
|
|
|
say "Show name{x}" |
|
|
|
check (nametext.text == "Rinku") |
|
|
|
pass()' |
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runAsCoroutine: 1 |
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--- !u!114 &1819746858 |
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luaScript: '-- Test Say Dialog integration |
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score = 10 |
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-- Make say dialog active |
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setsaydialog(saydialog) |
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sayoptions.waitforinput = false |
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-- Select active character |
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setcharacter(john, "Mushroom") |
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say ("voiceover{w=3}", voiceover) |
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-- Test say command with a tag and global variable substitution |
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say "Alrighty{w=1} how do {$score}?" |
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check(nametext.text == "John 10") |
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check(storytext.text == "Alrighty how do 10?") |
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pass() |
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' |
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