An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Variable",
"Save Point",
"Creates a save point which can be saved to persistant storage and loaded again later.")]
public class SavePoint : Command
{
[SerializeField] protected string saveKey;
[SerializeField] protected bool saveNow;
#region Public members
public override void OnEnter()
{
var saveManager = FungusManager.Instance.SaveManager;
saveManager.PopulateSaveBuffer(GetFlowchart(), saveKey);
if (saveNow)
{
saveManager.Save();
}
Continue();
}
public override string GetSummary()
{
return saveKey;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}