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225 lines
4.4 KiB
225 lines
4.4 KiB
using UnityEngine; |
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using UnityEngine.UI; |
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using System.Collections; |
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using Fungus; |
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using UnityTest; |
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[CommandInfo("Tests", |
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"TestNarrative", |
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"Test command for narrative integration tests")] |
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public class NarrativeTests : Command |
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{ |
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public enum TestType |
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{ |
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Show, |
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Hide, |
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Replace, |
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MoveToFront, |
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Moving, |
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Dimming, |
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ResetNoDelay |
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} |
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public Stage stage; |
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public TestType testType; |
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static string currentTestName = ""; |
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static int passCount = 0; |
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static void Pass() |
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{ |
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passCount++; |
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if (passCount == 12) |
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{ |
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IntegrationTest.Pass(); |
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} |
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} |
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static void Fail(string message) |
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{ |
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IntegrationTest.Fail(currentTestName + " : " + message); |
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} |
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public override void OnEnter() |
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{ |
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if (stage == null) |
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{ |
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if (stage == null) |
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{ |
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IntegrationTest.Fail("No stage object selected"); |
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Continue(); |
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} |
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return; |
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} |
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StartCoroutine(DoTest()); |
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} |
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public virtual IEnumerator DoTest() |
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{ |
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// Small delay before performing test to allow tweens to complete |
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yield return new WaitForSeconds(1f); |
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currentTestName = "Test" + testType.ToString(); |
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switch (testType) |
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{ |
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case TestType.Show: |
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TestShow(); |
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break; |
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case TestType.Hide: |
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TestHide(); |
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break; |
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case TestType.Replace: |
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TestReplace(); |
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break; |
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case TestType.MoveToFront: |
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TestMoveToFront(); |
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break; |
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case TestType.Moving: |
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TestMoving(); |
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break; |
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case TestType.Dimming: |
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TestDimming(); |
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break; |
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case TestType.ResetNoDelay: |
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TestResetNoDelay(); |
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break; |
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} |
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Continue(); |
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} |
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// Test showing multiple characters |
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protected virtual void TestShow() |
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{ |
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bool found = (stage.charactersOnStage.Count == 2); |
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GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; |
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GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; |
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found &= (johnGO != null) && (sherlockGO != null); |
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if (found) |
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{ |
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Pass(); |
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} |
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else |
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{ |
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Fail("Characters not found on stage" + stage.charactersOnStage.Count); |
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} |
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} |
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// Test hiding a character |
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protected virtual void TestHide() |
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{ |
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GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; |
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Image johnImage = johnGO.GetComponent<Image>(); |
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if (johnImage.color.a == 0) |
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{ |
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Pass(); |
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} |
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else |
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{ |
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Fail("Character alpha is not zero " + johnImage.color.a); |
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} |
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} |
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protected virtual void TestFacing() |
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{ |
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GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; |
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GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; |
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Character johnCharacter = johnGO.GetComponent<Character>(); |
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Character sherlockCharacter = sherlockGO.GetComponent<Character>(); |
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if (johnCharacter.portraitsFace == FacingDirection.Right && |
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sherlockCharacter.portraitsFace == FacingDirection.Left) |
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{ |
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Pass(); |
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} |
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else |
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{ |
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Fail("Characters facing wrong direction"); |
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} |
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} |
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protected virtual void TestReplace() |
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{ |
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GameObject johnGO = stage.transform.Find("Canvas/JohnCharacter").gameObject; |
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Image johnImage = johnGO.GetComponent<Image>(); |
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if (johnImage.color.a == 1f && |
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johnImage.sprite.name == "bored") |
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{ |
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Pass(); |
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} |
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else |
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{ |
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Fail("Character image not correct"); |
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} |
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} |
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protected virtual void TestMoveToFront() |
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{ |
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Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter"); |
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if (johnTransform.GetSiblingIndex() == johnTransform.parent.childCount - 1) |
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{ |
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Pass(); |
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} |
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else |
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{ |
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Fail("Image position in hierarchy not correct"); |
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} |
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} |
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protected virtual void TestMoving() |
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{ |
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Transform johnTransform = stage.transform.Find("Canvas/JohnCharacter"); |
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if (johnTransform.localPosition.x == 0f) |
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{ |
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Pass(); |
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} |
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else |
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{ |
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Debug.Log (johnTransform.localPosition.x); |
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Fail("Image position after move not correct"); |
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} |
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} |
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protected virtual void TestDimming() |
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{ |
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GameObject sherlockGO = stage.transform.Find("Canvas/SherlockCharacter").gameObject; |
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Image sherlockImage = sherlockGO.GetComponent<Image>(); |
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if (sherlockImage.color.r != 0.5f || |
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sherlockImage.color.g != 0.5f || |
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sherlockImage.color.b != 0.5f || |
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sherlockImage.color.a != 1f) |
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{ |
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Fail("Character image not dimmed"); |
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} |
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else |
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{ |
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Pass(); |
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} |
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} |
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protected virtual void TestResetNoDelay() |
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{ |
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// Set the stage durations to 0 so we can rerun the tests in this case |
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stage.fadeDuration = 0f; |
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stage.moveDuration = 0f; |
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} |
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public override string GetSummary() |
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{ |
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return "Test type: " + testType.ToString(); |
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} |
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}
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