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173 lines
4.2 KiB
173 lines
4.2 KiB
using UnityEditor; |
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using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Linq; |
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using Rotorz.ReorderableList; |
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namespace Fungus |
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{ |
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[CustomEditor (typeof(Sequence))] |
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public class SequenceEditor : Editor |
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{ |
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SerializedProperty sequenceNameProp; |
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SerializedProperty descriptionProp; |
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void OnEnable() |
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{ |
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descriptionProp = serializedObject.FindProperty("description"); |
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} |
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public void DrawSequenceGUI(FungusScript fungusScript) |
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{ |
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if (fungusScript.selectedSequence == null) |
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{ |
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return; |
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} |
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serializedObject.Update(); |
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Sequence sequence = fungusScript.selectedSequence; |
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EditorGUI.BeginChangeCheck(); |
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string sequenceName = EditorGUILayout.TextField(new GUIContent("Name", "Name of sequence object"), sequence.gameObject.name); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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Undo.RecordObject(sequence.gameObject, "Set Sequence Name"); |
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sequence.gameObject.name = sequenceName; |
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} |
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EditorGUILayout.PropertyField(descriptionProp); |
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EditorGUILayout.Separator(); |
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UpdateIndentLevels(sequence); |
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ReorderableListGUI.Title("Command Sequence"); |
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SerializedProperty commandListProperty = serializedObject.FindProperty("commandList"); |
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CommandListAdaptor adaptor = new CommandListAdaptor(commandListProperty, 0); |
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ReorderableListControl.DrawControlFromState(adaptor, null, 0); |
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if (Application.isPlaying) |
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{ |
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serializedObject.ApplyModifiedProperties(); |
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return; |
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} |
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EditorGUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (fungusScript.copyCommand != null) |
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{ |
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if (GUILayout.Button("Paste")) |
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{ |
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fungusScript.selectedCommand = CommandEditor.PasteCommand(fungusScript.copyCommand, fungusScript.selectedSequence); |
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} |
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} |
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EditorGUILayout.EndHorizontal(); |
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if (fungusScript.selectedCommand != null) |
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{ |
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CommandInfoAttribute infoAttr = CommandEditor.GetCommandInfo(fungusScript.selectedCommand.GetType()); |
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if (infoAttr != null) |
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{ |
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EditorGUILayout.HelpBox(infoAttr.HelpText, MessageType.Info); |
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} |
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} |
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serializedObject.ApplyModifiedProperties(); |
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} |
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void UpdateIndentLevels(Sequence sequence) |
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{ |
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int indentLevel = 0; |
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foreach(Command command in sequence.commandList) |
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{ |
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indentLevel += command.GetPreIndent(); |
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command.indentLevel = Math.Max(indentLevel, 0); |
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indentLevel += command.GetPostIndent(); |
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} |
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} |
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static public void SequenceField(SerializedProperty property, GUIContent label, GUIContent nullLabel, FungusScript fungusScript) |
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{ |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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Sequence sequence = property.objectReferenceValue as Sequence; |
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// Build dictionary of child sequences |
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List<GUIContent> sequenceNames = new List<GUIContent>(); |
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int selectedIndex = 0; |
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sequenceNames.Add(nullLabel); |
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(); |
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for (int i = 0; i < sequences.Length; ++i) |
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{ |
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sequenceNames.Add(new GUIContent(sequences[i].name)); |
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if (sequence == sequences[i]) |
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{ |
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selectedIndex = i + 1; |
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} |
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} |
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selectedIndex = EditorGUILayout.Popup(label, selectedIndex, sequenceNames.ToArray()); |
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if (selectedIndex == 0) |
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{ |
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sequence = null; // Option 'None' |
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} |
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else |
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{ |
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sequence = sequences[selectedIndex - 1]; |
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} |
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property.objectReferenceValue = sequence; |
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} |
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static public Sequence SequenceField(Rect position, GUIContent nullLabel, FungusScript fungusScript, Sequence sequence) |
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{ |
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if (fungusScript == null) |
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{ |
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return null; |
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} |
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Sequence result = sequence; |
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// Build dictionary of child sequences |
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List<GUIContent> sequenceNames = new List<GUIContent>(); |
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int selectedIndex = 0; |
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sequenceNames.Add(nullLabel); |
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(); |
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for (int i = 0; i < sequences.Length; ++i) |
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{ |
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sequenceNames.Add(new GUIContent(sequences[i].name)); |
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if (sequence == sequences[i]) |
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{ |
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selectedIndex = i + 1; |
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} |
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} |
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selectedIndex = EditorGUI.Popup(position, selectedIndex, sequenceNames.ToArray()); |
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if (selectedIndex == 0) |
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{ |
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result = null; // Option 'None' |
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} |
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else |
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{ |
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result = sequences[selectedIndex - 1]; |
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} |
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return result; |
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} |
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} |
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} |