An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

123 lines
2.9 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: GreenAlien
serializedVersion: 2
m_AnimatorParameters:
- m_Name: AmIJumping
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 3
m_Name: Base Layer
m_StateMachine: {fileID: 110700000}
m_Mask: {fileID: 0}
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_StateMachineMotionSetIndex: 0
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1101 &110100000
Transition:
serializedVersion: 2
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_SrcState: {fileID: 110249473}
m_DstState: {fileID: 110200000}
m_TransitionDuration: .819999993
m_TransitionOffset: 0
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: AmIJumping
m_EventTreshold: 0
m_ExitTime: .899999976
m_Atomic: 0
m_Solo: 0
m_Mute: 0
m_CanTransitionToSelf: 0
--- !u!1101 &110188867
Transition:
serializedVersion: 2
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_SrcState: {fileID: 110200000}
m_DstState: {fileID: 110249473}
m_TransitionDuration: 1.92999995
m_TransitionOffset: 0
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: AmIJumping
m_EventTreshold: 0
m_ExitTime: .782608688
m_Atomic: 0
m_Solo: 0
m_Mute: 0
m_CanTransitionToSelf: 0
--- !u!1102 &110200000
State:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: JumpingAlien
m_Speed: 1
m_CycleOffset: 0
m_Motions:
- {fileID: 7400000, guid: 17211c9c495eb420d9d368946530f2a4, type: 2}
m_ParentStateMachine: {fileID: 110700000}
m_Position: {x: 312, y: 12, z: 0}
m_IKOnFeet: 0
m_Mirror: 0
m_Tag:
--- !u!1102 &110249473
State:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: New State
m_Speed: 1
m_CycleOffset: 0
m_Motions:
- {fileID: 0}
m_ParentStateMachine: {fileID: 110700000}
m_Position: {x: 0, y: -60, z: 0}
m_IKOnFeet: 0
m_Mirror: 0
m_Tag:
--- !u!1107 &110700000
StateMachine:
serializedVersion: 2
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Base Layer
m_DefaultState: {fileID: 110249473}
m_States:
- {fileID: 110200000}
- {fileID: 110249473}
m_ChildStateMachine: []
m_ChildStateMachinePosition: []
m_OrderedTransitions:
data:
first: {fileID: 110249473}
second:
- {fileID: 110100000}
data:
first: {fileID: 110200000}
second:
- {fileID: 110188867}
m_MotionSetCount: 1
m_AnyStatePosition: {x: 48, y: 24, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}