An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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-- This Lua script defines a module which can be imported in any Lua script using:
-- local junglestory = require('junglestory')
-- You can then call any function on the module, e.g. junglestory.start()
-- In FungusLua, module files must be contained in a Resources/Lua folder somewhere in your project.
-- Lua modules are typically declared using an empty table called M.
-- All members of the module must have the M. prefix, and the M table is returned at the end of the script.
-- N.B. If you want to reference another function in the module, you must use the M.prefix.
M = {}
function M.start()
runblock(flowchart, "Intro") -- Runs the Intro Block on the flowchart
setcharacter(sherlockcharacter, "annoyed") -- Sets the speaking character and portrait
say "Hello John."
setcharacter(johncharacter, "eyeroll")
say "Hello Sherlock."
say "We appear to be in a tropical rain forest."
wait(1)
say "Again."
runblock(flowchart, "ZoomIn", 0, true) -- Runs the ZoomIn Block, but doesn't wait for it to finish
say "While we're here, I suggest we fill our canteens from this waterfall."
-- Show multiple options to the player
-- Note the last option is disabled but not selectable because of the ~ character.
local choice = choose { "Agreed", "No, we don't have time", "~Not interested" }
if choice == 1 then
runblock(flowchart, "PlayPourSound")
setcharacter(sherlockcharacter, "annoyed")
say "There, that's better"
elseif choice == 2 then
setcharacter(sherlockcharacter, "annoyed")
say "Let's get moving"
end
setcharacter(sherlockcharacter, "annoyed")
say("There must be some way out of this cursed place.")
end
return M