An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System;
using System.Collections.Generic;
namespace Fungus
{
/// <summary>
/// Represents a single Unity object (+ optional component) bound to a string key.
/// </summary>
[Serializable]
public class BoundObject
{
public string key;
public UnityEngine.Object obj;
public Component component;
}
/// <summary>
/// Binds objects to identifiers in a Lua Environment.
/// </summary>
public interface ILuaBindings
{
/// <summary>
/// Add all declared bindings to the globals table.
/// </summary>
void AddBindings(ILuaEnvironment luaEnv);
/// <summary>
/// The list of objects to be bound to Lua.
/// </summary>
List<BoundObject> BoundObjects { get; }
}
}