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36 lines
1.0 KiB
36 lines
1.0 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Represents a single Unity object (+ optional component) bound to a string key. |
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/// </summary> |
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[Serializable] |
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public class BoundObject |
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{ |
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public string key; |
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public UnityEngine.Object obj; |
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public Component component; |
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} |
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/// <summary> |
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/// Binds objects to identifiers in a Lua Environment. |
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/// </summary> |
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public interface ILuaBindings |
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{ |
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/// <summary> |
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/// Add all declared bindings to the globals table. |
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/// </summary> |
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void AddBindings(ILuaEnvironment luaEnv); |
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/// <summary> |
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/// The list of objects to be bound to Lua. |
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/// </summary> |
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List<BoundObject> BoundObjects { get; } |
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} |
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} |