You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
440 lines
16 KiB
440 lines
16 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEngine; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using System; |
|
using System.Linq; |
|
using System.Text; |
|
using System.Text.RegularExpressions; |
|
using MoonSharp.Interpreter; |
|
using Fungus.Utils; |
|
|
|
namespace Fungus |
|
{ |
|
/// <summary> |
|
/// A collection of utilites to use in Lua for common Unity / Fungus tasks. |
|
/// </summary> |
|
public class LuaUtils : LuaEnvironmentInitializer, ISubstitutionHandler, ILuaUtils |
|
{ |
|
[Tooltip("Controls if the fungus utilities are accessed from globals (e.g. say) or via a fungus variable (e.g. fungus.say). You can also choose to disable loading the fungus module if it's not required by your script.")] |
|
[SerializeField] protected FungusModuleOptions fungusModule = FungusModuleOptions.UseGlobalVariables; |
|
|
|
[Tooltip("The currently selected language in the string table. Affects variable substitution.")] |
|
[SerializeField] protected string activeLanguage = "en"; |
|
|
|
/// <summary> |
|
/// Lua script file which defines the global string table used for localisation. |
|
/// </summary> |
|
[HideInInspector] |
|
[Tooltip("List of JSON text files which contain localized strings. These strings are added to the 'stringTable' table in the Lua environment at startup.")] |
|
[SerializeField] protected List<TextAsset> stringTables = new List<TextAsset>(); |
|
|
|
/// <summary> |
|
/// JSON text files listing the c# types that can be accessed from Lua. |
|
/// </summary> |
|
[HideInInspector] |
|
[Tooltip("JSON text files listing the c# types that can be accessed from Lua.")] |
|
[SerializeField] protected List<TextAsset> registerTypes = new List<TextAsset>(); |
|
|
|
/// <summary> |
|
/// Flag used to avoid startup dependency issues. |
|
/// </summary> |
|
protected bool initialised = false; |
|
|
|
/// <summary> |
|
/// Cached reference to the string table (if loaded). |
|
/// </summary> |
|
protected Table stringTable; |
|
|
|
/// <summary> |
|
/// Cached reference to the Lua Environment component. |
|
/// </summary> |
|
protected ILuaEnvironment LuaEnv { get; set; } |
|
|
|
protected StringSubstituter stringSubstituter; |
|
|
|
protected ConversationManager conversationManager; |
|
|
|
/// <summary> |
|
/// Registers all listed c# types for interop with Lua. |
|
/// You can also register types directly in the Awake method of any |
|
/// monobehavior in your scene using UserData.RegisterType(). |
|
/// </summary> |
|
protected virtual void InitTypes() |
|
{ |
|
bool isFungusInstalled = (Type.GetType("Fungus.Flowchart") != null); |
|
|
|
foreach (TextAsset textFile in registerTypes) |
|
{ |
|
if (textFile == null) |
|
{ |
|
continue; |
|
} |
|
|
|
// Parse JSON file |
|
JSONObject jsonObject = new JSONObject(textFile.text); |
|
if (jsonObject == null || |
|
jsonObject.type != JSONObject.Type.OBJECT) |
|
{ |
|
UnityEngine.Debug.LogError("Error parsing JSON file " + textFile.name); |
|
continue; |
|
} |
|
|
|
// Register types with MoonSharp |
|
JSONObject registerTypesArray = jsonObject.GetField("registerTypes"); |
|
if (registerTypesArray != null && |
|
registerTypesArray.type == JSONObject.Type.ARRAY) |
|
{ |
|
foreach (JSONObject entry in registerTypesArray.list) |
|
{ |
|
if (entry != null && |
|
entry.type == JSONObject.Type.STRING) |
|
{ |
|
string typeName = entry.str.Trim(); |
|
|
|
// Don't register fungus types if the Fungus library is not present |
|
if (!isFungusInstalled && |
|
typeName.StartsWith("Fungus.")) |
|
{ |
|
continue; |
|
} |
|
|
|
LuaEnvironment.RegisterType(typeName); |
|
} |
|
} |
|
} |
|
|
|
// Register extension types with MoonSharp |
|
JSONObject extensionTypesArray = jsonObject.GetField("extensionTypes"); |
|
if (extensionTypesArray != null && |
|
extensionTypesArray.type == JSONObject.Type.ARRAY) |
|
{ |
|
foreach (JSONObject entry in extensionTypesArray.list) |
|
{ |
|
if (entry != null && |
|
entry.type == JSONObject.Type.STRING) |
|
{ |
|
string typeName = entry.str.Trim(); |
|
|
|
// Don't register fungus types if the Fungus library is not present |
|
if (!isFungusInstalled && |
|
typeName.StartsWith("Fungus.")) |
|
{ |
|
continue; |
|
} |
|
|
|
LuaEnvironment.RegisterType(typeName, true); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Binds all gameobjects and components defined in LuaBindings components to LuaEnvironments. |
|
/// </summary> |
|
protected virtual void InitBindings() |
|
{ |
|
LuaBindingsBase[] bindings = GameObject.FindObjectsOfType<LuaBindingsBase>(); |
|
foreach (LuaBindingsBase binding in bindings) |
|
{ |
|
binding.AddBindings(LuaEnv); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Register some commonly used Unity classes and objects for Lua interop. |
|
/// To register more class objects externally to this class, register them in the Awake method of any |
|
/// monobehavior in your scene. |
|
/// </summary> |
|
protected virtual void InitFungusModule() |
|
{ |
|
if (fungusModule == FungusModuleOptions.NoFungusModule) |
|
{ |
|
return; |
|
} |
|
|
|
MoonSharp.Interpreter.Script interpreter = LuaEnv.Interpreter; |
|
|
|
// Require the Fungus module and assign it to the global 'fungus' |
|
Table fungusTable = null; |
|
MoonSharp.Interpreter.DynValue value = interpreter.RequireModule("fungus"); |
|
if (value != null && |
|
value.Type == DataType.Function) |
|
{ |
|
fungusTable = value.Function.Call().Table; |
|
} |
|
if (fungusTable == null) |
|
{ |
|
UnityEngine.Debug.LogError("Failed to create Fungus table"); |
|
return; |
|
} |
|
interpreter.Globals["fungus"] = fungusTable; |
|
|
|
// Static classes |
|
fungusTable["time"] = UserData.CreateStatic(typeof(Time)); |
|
fungusTable["playerprefs"] = UserData.CreateStatic(typeof(PlayerPrefs)); |
|
fungusTable["prefs"] = UserData.CreateStatic(typeof(FungusPrefs)); |
|
fungusTable["factory"] = UserData.CreateStatic(typeof(PODTypeFactory)); |
|
|
|
// Lua Environment and Lua Utils components |
|
fungusTable["luaenvironment"] = LuaEnv; |
|
fungusTable["luautils"] = this; |
|
|
|
// Provide access to the Unity Test Tools (if available). |
|
Type testType = Type.GetType("IntegrationTest"); |
|
if (testType != null) |
|
{ |
|
UserData.RegisterType(testType); |
|
fungusTable["test"] = UserData.CreateStatic(testType); |
|
} |
|
|
|
// Populate the string table by parsing the string table JSON files |
|
stringTable = new Table(interpreter); |
|
fungusTable["stringtable"] = stringTable; |
|
foreach (TextAsset stringFile in stringTables) |
|
{ |
|
if (stringFile.text == "") |
|
{ |
|
continue; |
|
} |
|
|
|
JSONObject stringsJSON = new JSONObject(stringFile.text); |
|
if (stringsJSON == null || |
|
stringsJSON.type != JSONObject.Type.OBJECT) |
|
{ |
|
UnityEngine.Debug.LogError("String table JSON format is not correct " + stringFile.name); |
|
continue; |
|
} |
|
|
|
foreach (string stringKey in stringsJSON.keys) |
|
{ |
|
if (stringKey == "") |
|
{ |
|
UnityEngine.Debug.LogError("String table JSON format is not correct " + stringFile.name); |
|
continue; |
|
} |
|
|
|
Table entriesTable = new Table(interpreter); |
|
stringTable[stringKey] = entriesTable; |
|
|
|
JSONObject entries = stringsJSON.GetField(stringKey); |
|
if (entries.type != JSONObject.Type.OBJECT) |
|
{ |
|
UnityEngine.Debug.LogError("String table JSON format is not correct " + stringFile.name); |
|
continue; |
|
} |
|
|
|
foreach (string language in entries.keys) |
|
{ |
|
string translation = entries.GetField(language).str; |
|
entriesTable[language] = translation; |
|
} |
|
} |
|
} |
|
|
|
stringSubstituter = new StringSubstituter(); |
|
stringSubstituter.CacheSubstitutionHandlers(); |
|
|
|
conversationManager = new ConversationManager(); |
|
conversationManager.PopulateCharacterCache(); |
|
|
|
if (fungusModule == FungusModuleOptions.UseGlobalVariables) |
|
{ |
|
// Copy all items from the Fungus table to global variables |
|
foreach (TablePair p in fungusTable.Pairs) |
|
{ |
|
if (interpreter.Globals.Keys.Contains(p.Key)) |
|
{ |
|
UnityEngine.Debug.LogError("Lua globals already contains a variable " + p.Key); |
|
} |
|
else |
|
{ |
|
interpreter.Globals[p.Key] = p.Value; |
|
} |
|
} |
|
|
|
interpreter.Globals["fungus"] = DynValue.Nil; |
|
|
|
// Note: We can't remove the fungus table itself because of dependencies between functions |
|
} |
|
} |
|
|
|
#region LuaEnvironment.Initializer implementation |
|
|
|
public override void Initialize() |
|
{ |
|
LuaEnv = GetComponent<ILuaEnvironment>(); |
|
if (LuaEnv == null) |
|
{ |
|
Debug.LogError("No Lua Environment found"); |
|
return; |
|
} |
|
|
|
if (LuaEnv.Interpreter == null) |
|
{ |
|
Debug.LogError("No Lua interpreter found"); |
|
return; |
|
} |
|
|
|
InitTypes(); |
|
InitFungusModule(); |
|
InitBindings(); |
|
} |
|
|
|
public override string PreprocessScript(string input) |
|
{ |
|
return input; |
|
} |
|
|
|
#endregion |
|
|
|
#region ILuaUtils implementation |
|
|
|
public virtual string ActiveLanguage { get { return activeLanguage; } set { activeLanguage = value; } } |
|
|
|
public virtual string GetString(string key) |
|
{ |
|
if (stringTable != null) |
|
{ |
|
// Match against string table and active language |
|
DynValue stringTableVar = stringTable.Get(key); |
|
if (stringTableVar.Type == DataType.Table) |
|
{ |
|
DynValue languageEntry = stringTableVar.Table.Get(activeLanguage); |
|
if (languageEntry.Type == DataType.String) |
|
{ |
|
return languageEntry.String; |
|
} |
|
} |
|
} |
|
|
|
return ""; |
|
} |
|
|
|
[MoonSharpHidden] |
|
public virtual bool SubstituteStrings(StringBuilder input) |
|
{ |
|
// This method could be called from the Start of another component, so |
|
// we need to ensure that the LuaEnvironment has been initialized. |
|
if (LuaEnv == null) |
|
{ |
|
LuaEnv = GetComponent<ILuaEnvironment>(); |
|
if (LuaEnv != null) |
|
{ |
|
LuaEnv.InitEnvironment(); |
|
} |
|
} |
|
|
|
if (LuaEnv == null) |
|
{ |
|
UnityEngine.Debug.LogError("No Lua Environment found"); |
|
return false; |
|
} |
|
|
|
if (LuaEnv.Interpreter == null) |
|
{ |
|
UnityEngine.Debug.LogError("No Lua interpreter found"); |
|
return false; |
|
} |
|
|
|
MoonSharp.Interpreter.Script interpreter = LuaEnv.Interpreter; |
|
|
|
// Instantiate the regular expression object. |
|
Regex r = new Regex("\\{\\$.*?\\}"); |
|
|
|
bool modified = false; |
|
|
|
// Match the regular expression pattern against a text string. |
|
var results = r.Matches(input.ToString()); |
|
foreach (Match match in results) |
|
{ |
|
string key = match.Value.Substring(2, match.Value.Length - 3); |
|
|
|
// Match against string table and active language (if specified) |
|
if (stringTable != null) |
|
{ |
|
DynValue stringTableVar = stringTable.Get(key); |
|
if (stringTableVar.Type == DataType.Table) |
|
{ |
|
DynValue languageEntry = stringTableVar.Table.Get(activeLanguage); |
|
if (languageEntry.Type == DataType.String) |
|
{ |
|
input.Replace(match.Value, languageEntry.String); |
|
modified = true; |
|
} |
|
continue; |
|
} |
|
} |
|
|
|
// Match against global variables |
|
DynValue globalVar = interpreter.Globals.Get(key); |
|
if (globalVar.Type != DataType.Nil) |
|
{ |
|
input.Replace(match.Value, globalVar.ToPrintString()); |
|
modified = true; |
|
continue; |
|
} |
|
} |
|
|
|
return modified; |
|
} |
|
|
|
public virtual string Substitute(string input) |
|
{ |
|
return stringSubstituter.SubstituteStrings(input); |
|
} |
|
|
|
public virtual GameObject Find(string name) |
|
{ |
|
return GameObject.Find(name); |
|
} |
|
|
|
public virtual GameObject FindWithTag(string tag) |
|
{ |
|
return GameObject.FindGameObjectWithTag(tag); |
|
} |
|
|
|
public virtual GameObject[] FindGameObjectsWithTag(string tag) |
|
{ |
|
return GameObject.FindGameObjectsWithTag(tag); |
|
} |
|
|
|
public virtual GameObject Instantiate(GameObject go) |
|
{ |
|
return GameObject.Instantiate(go); |
|
} |
|
|
|
public virtual void Destroy(GameObject go) |
|
{ |
|
GameObject.Destroy(go); |
|
} |
|
|
|
public virtual GameObject Spawn(string resourceName) |
|
{ |
|
// Auto spawn a say dialog object from the prefab |
|
GameObject prefab = Resources.Load<GameObject>(resourceName); |
|
if (prefab != null) |
|
{ |
|
GameObject go = Instantiate(prefab) as GameObject; |
|
go.name = resourceName.Replace("Prefabs/", ""); |
|
return go; |
|
} |
|
return null; |
|
} |
|
|
|
public virtual IEnumerator DoConversation(string conv) |
|
{ |
|
return conversationManager.DoConversation(conv); |
|
} |
|
|
|
public void SetSayDialog(ISayDialog sayDialog) |
|
{ |
|
SayDialog.activeSayDialog = sayDialog; |
|
} |
|
|
|
#endregion |
|
} |
|
} |