An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTest.IntegrationTestRunner
{
public class TestRunnerCallbackList : ITestRunnerCallback
{
private readonly List<ITestRunnerCallback> m_CallbackList = new List<ITestRunnerCallback>();
public void Add(ITestRunnerCallback callback)
{
m_CallbackList.Add(callback);
}
public void Remove(ITestRunnerCallback callback)
{
m_CallbackList.Remove(callback);
}
public void RunStarted(string platform, List<TestComponent> testsToRun)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.RunStarted(platform, testsToRun);
}
}
public void RunFinished(List<TestResult> testResults)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.RunFinished(testResults);
}
}
public void AllScenesFinished()
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.AllScenesFinished();
}
}
public void TestStarted(TestResult test)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.TestStarted(test);
}
}
public void TestFinished(TestResult test)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.TestFinished(test);
}
}
public void TestRunInterrupted(List<ITestComponent> testsNotRun)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.TestRunInterrupted(testsNotRun);
}
}
}
}