An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using Fungus;
namespace Fungus
{
// Simple button handler class.
// When the user taps on the button, the named method is called on ancestor game objects (if it exists).
[RequireComponent (typeof (SpriteRenderer))]
[RequireComponent (typeof (BoxCollider2D))]
public class Button : MonoBehaviour
{
public string methodName;
public SpriteRenderer spriteRenderer;
public bool autoDisable = false;
void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
}
void OnMouseUpAsButton()
{
if (methodName == "")
{
return;
}
// Ignore button press if button is not fully visible
if (spriteRenderer.color.a != 1f)
{
return;
}
Room room = Game.GetInstance().activeRoom;
if (room == null)
{
return;
}
room.ExecuteCommandMethod(methodName);
if (autoDisable)
{
gameObject.SetActive(false);
}
}
}
}