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136 lines
2.4 KiB
136 lines
2.4 KiB
#if UNITY_EDITOR |
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using UnityEditor; |
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#endif |
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using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus.Script |
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{ |
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public class Sequence : MonoBehaviour |
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{ |
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[HideInInspector] |
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public Rect nodeRect = new Rect(10, 10, 100, 40); |
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[HideInInspector] |
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public string description = ""; |
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[System.NonSerialized] |
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public FungusScript fungusScript; |
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[System.NonSerialized] |
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public FungusCommand activeCommand; |
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int executionCount; |
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public virtual void Start() |
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{ |
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fungusScript = GetFungusScript(); |
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} |
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public FungusScript GetFungusScript() |
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{ |
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FungusScript sc = null; |
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Transform parent = transform.parent; |
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while (parent != null) |
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{ |
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sc = parent.gameObject.GetComponent<FungusScript>(); |
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if (sc != null) |
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{ |
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break; |
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} |
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} |
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return sc; |
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} |
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public bool HasError() |
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{ |
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FungusCommand[] commands = GetComponents<FungusCommand>(); |
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foreach (FungusCommand command in commands) |
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{ |
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if (command.errorMessage.Length > 0) |
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{ |
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return true; |
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} |
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} |
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return false; |
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} |
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public bool IsRunning() |
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{ |
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if (fungusScript == null || |
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fungusScript.executingSequence == null) |
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{ |
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return false; |
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} |
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return (fungusScript.executingSequence == this); |
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} |
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public int GetExecutionCount() |
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{ |
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return executionCount; |
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} |
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public void ExecuteNextCommand(FungusCommand currentCommand = null) |
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{ |
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if (currentCommand == null) |
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{ |
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executionCount++; |
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} |
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activeCommand = null; |
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FungusCommand nextCommand = null; |
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bool executeNext = (currentCommand == null); |
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FungusCommand[] commands = GetComponents<FungusCommand>(); |
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foreach (FungusCommand command in commands) |
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{ |
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if (command == currentCommand) |
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{ |
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executeNext = true; |
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} |
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else if (executeNext) |
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{ |
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nextCommand = command; |
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break; |
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} |
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} |
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if (nextCommand == null) |
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{ |
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Stop(); |
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} |
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else |
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{ |
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if (GetFungusScript().stepTime == 0f) |
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{ |
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activeCommand = nextCommand; |
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nextCommand.Execute(); |
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} |
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else |
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{ |
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StartCoroutine(ExecuteAfterDelay(nextCommand, GetFungusScript().stepTime)); |
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} |
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} |
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} |
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IEnumerator ExecuteAfterDelay(FungusCommand command, float delay) |
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{ |
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activeCommand = command; |
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yield return new WaitForSeconds(delay); |
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command.Execute(); |
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} |
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public void Stop() |
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{ |
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activeCommand = null; |
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fungusScript.executingSequence = null; |
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} |
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} |
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}
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