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43 lines
1.3 KiB
43 lines
1.3 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("iTween", |
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"Move To", |
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"Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")] |
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public class MoveTo : iTweenCommand |
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{ |
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[Tooltip("Target transform that the GameObject will move to")] |
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public Transform toTransform; |
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[Tooltip("Target world position that the GameObject will move to, if no From Transform is set")] |
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public Vector3 toPosition; |
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")] |
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public bool isLocal; |
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public override void DoTween() |
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{ |
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Hashtable tweenParams = new Hashtable(); |
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tweenParams.Add("name", tweenName); |
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if (toTransform == null) |
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{ |
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tweenParams.Add("position", toPosition); |
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} |
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else |
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{ |
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tweenParams.Add("position", toTransform); |
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} |
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tweenParams.Add("time", duration); |
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tweenParams.Add("easetype", easeType); |
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tweenParams.Add("looptype", loopType); |
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tweenParams.Add("isLocal", isLocal); |
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tweenParams.Add("oncomplete", "OnComplete"); |
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tweenParams.Add("oncompletetarget", gameObject); |
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tweenParams.Add("oncompleteparams", this); |
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iTween.MoveTo(targetObject, tweenParams); |
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} |
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} |
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} |