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54 lines
1.4 KiB
54 lines
1.4 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("iTween", |
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"Look To", |
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"Rotates a GameObject to look at a supplied Transform or Vector3 over time.")] |
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public class LookTo : iTweenCommand |
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{ |
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[Tooltip("Target transform that the GameObject will look at")] |
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public Transform toTransform; |
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[Tooltip("Target world position that the GameObject will look at, if no From Transform is set")] |
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public Vector3 toPosition; |
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[Tooltip("Restricts rotation to the supplied axis only")] |
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public iTweenAxis axis; |
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public override void DoTween() |
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{ |
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Hashtable tweenParams = new Hashtable(); |
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tweenParams.Add("name", tweenName); |
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if (toTransform == null) |
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{ |
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tweenParams.Add("looktarget", toPosition); |
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} |
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else |
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{ |
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tweenParams.Add("looktarget", toTransform); |
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} |
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switch (axis) |
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{ |
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case iTweenAxis.X: |
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tweenParams.Add("axis", "x"); |
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break; |
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case iTweenAxis.Y: |
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tweenParams.Add("axis", "y"); |
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break; |
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case iTweenAxis.Z: |
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tweenParams.Add("axis", "z"); |
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break; |
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} |
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tweenParams.Add("time", duration); |
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tweenParams.Add("easetype", easeType); |
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tweenParams.Add("looptype", loopType); |
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tweenParams.Add("oncomplete", "OnComplete"); |
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tweenParams.Add("oncompletetarget", gameObject); |
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tweenParams.Add("oncompleteparams", this); |
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iTween.LookTo(targetObject, tweenParams); |
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} |
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} |
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} |