An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[EventHandlerInfo("Sprites",
"Drag Exited",
"The sequence will execute when the player is dragging an object which stops touching the target object.")]
public class DragExited : EventHandler
{
public Draggable2D draggableObject;
public Collider2D targetObject;
public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject)
{
if (draggableObject == this.draggableObject &&
targetObject == this.targetObject)
{
ExecuteSequence();
}
}
}
}