An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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chrisgregan b71e2674f8 Added Spawn method for spawning a game object from a resource 9 years ago
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Commands Moved files from under Lua/Thirdparty to main Thirdparty folder 10 years ago
Editor Added LuaStore component and prefab to persist values across scene loads 9 years ago
Commands.meta Moved files from under Lua/Thirdparty to main Thirdparty folder 10 years ago
Editor.meta Renamed FungusScript to Lua 10 years ago
FungusPrefs.cs Renamed FungusScript to Lua 10 years ago
FungusPrefs.cs.meta Renamed FungusScript to Lua 10 years ago
LuaBindings.cs Added Register Types option in Lua Bindings component 10 years ago
LuaBindings.cs.meta Renamed FungusScript to Lua 10 years ago
LuaEnvironment.cs Display line numbers in Lua error messages 10 years ago
LuaEnvironment.cs.meta Rename Lua component to LuaEnvironment 10 years ago
LuaExtensions.cs Moved files from under Lua/Thirdparty to main Thirdparty folder 10 years ago
LuaExtensions.cs.meta Moved files from under Lua/Thirdparty to main Thirdparty folder 10 years ago
LuaScript.cs Rename Lua component to LuaEnvironment 10 years ago
LuaScript.cs.meta Renamed RunLua to LuaScript 10 years ago
LuaStore.cs Added LuaStore component and prefab to persist values across scene loads 9 years ago
LuaStore.cs.meta Added LuaStore component and prefab to persist values across scene loads 9 years ago
LuaUtils.cs Added Spawn method for spawning a game object from a resource 9 years ago
LuaUtils.cs.meta Split LuaEnvironment into LuaEnvironment & LuaUtils components 10 years ago
PODTypeFactory.cs Renamed FungusScript to Lua 10 years ago
PODTypeFactory.cs.meta Renamed FungusScript to Lua 10 years ago