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60 lines
1.2 KiB
60 lines
1.2 KiB
using UnityEngine; |
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using UnityEngine.EventSystems; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[CommandInfo("Dialog", |
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"Menu Timer", |
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"Displays a timer bar and executes a target sequence if the player fails to select a menu option in time.")] |
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[AddComponentMenu("")] |
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public class MenuTimer : Command |
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{ |
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public float duration; |
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public Sequence targetSequence; |
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public override void OnEnter() |
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{ |
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MenuDialog menuDialog = MenuDialog.GetMenuDialog(); |
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if (menuDialog != null && |
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targetSequence != null) |
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{ |
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menuDialog.ShowTimer(duration, targetSequence); |
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} |
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Continue(); |
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} |
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences) |
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{ |
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if (targetSequence != null) |
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{ |
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connectedSequences.Add(targetSequence); |
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} |
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} |
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public override string GetSummary() |
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{ |
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if (targetSequence == null) |
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{ |
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return "Error: No target sequence selected"; |
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} |
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return targetSequence.sequenceName; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(184, 210, 235, 255); |
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} |
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public override bool RunSlowInEditor() |
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{ |
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return false; |
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} |
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} |
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} |