An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// A container for a single unity of saved data.
/// The data and its associated type are stored as string properties.
/// The data would typically be a JSON string representing a saved object.
/// </summary>
[System.Serializable]
public class SaveDataItem
{
[SerializeField] protected string dataType = "";
[SerializeField] protected string data = "";
#region Public methods
/// <summary>
/// Gets the type of the data.
/// </summary>
public virtual string DataType { get { return dataType; } }
/// <summary>
/// Gets the data.
/// </summary>
public virtual string Data { get { return data; } }
/// <summary>
/// Factory method to create a new SaveDataItem.
/// </summary>
public static SaveDataItem Create(string dataType, string data)
{
var item = new SaveDataItem();
item.dataType = dataType;
item.data = data;
return item;
}
#endregion
}
}