An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace Fungus
{
/// <summary>
/// Plays a usfxr synth sound. Use the usfxr editor [Tools > Fungus > Utilities > Generate usfxr Sound Effects] to create the SettingsString. Set a ParentTransform if using positional sound. See https://github.com/zeh/usfxr for more information about usfxr.
/// </summary>
[CommandInfo("Audio",
"Play Usfxr Sound",
"Plays a usfxr synth sound. Use the usfxr editor [Tools > Fungus > Utilities > Generate usfxr Sound Effects] to create the SettingsString. Set a ParentTransform if using positional sound. See https://github.com/zeh/usfxr for more information about usfxr.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class PlayUsfxrSound : Command
{
[Tooltip("Transform to use for positional audio")]
[SerializeField] protected Transform ParentTransform = null;
[Tooltip("Settings string which describes the audio")]
[SerializeField] protected StringDataMulti _SettingsString = new StringDataMulti("");
[Tooltip("Time to wait before executing the next command")]
[SerializeField] protected float waitDuration = 0;
protected SfxrSynth _synth = new SfxrSynth();
//Call this if the settings have changed
protected virtual void UpdateCache()
{
if (_SettingsString.Value != null)
{
_synth.parameters.SetSettingsString(_SettingsString.Value);
_synth.CacheSound();
}
}
protected virtual void Awake()
{
//Always build the cache on awake
UpdateCache();
}
protected void DoWait()
{
Continue();
}
#region Public members
public override void OnEnter()
{
_synth.SetParentTransform(ParentTransform);
_synth.Play();
if (Mathf.Approximately(waitDuration, 0f))
{
Continue();
}
else
{
Invoke ("DoWait", waitDuration);
}
}
public override string GetSummary()
{
if (String.IsNullOrEmpty(_SettingsString.Value))
{
return "Settings String hasn't been set!";
}
if (ParentTransform != null)
{
return "" + ParentTransform.name + ": " + _SettingsString.Value;
}
return "Camera.main: " + _SettingsString.Value;
}
public override Color GetButtonColor()
{
return new Color32(128, 200, 200, 255);
}
#endregion
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("SettingsString")] public String SettingsStringOLD = "";
protected virtual void OnEnable()
{
if (SettingsStringOLD != "")
{
_SettingsString.Value = SettingsStringOLD;
SettingsStringOLD = "";
}
}
#endregion
}
}