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55 lines
1.2 KiB
55 lines
1.2 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System.Collections; |
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using Fungus; |
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[CommandInfo("Flow", |
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"WaitInput", |
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"Waits for a period of time or for player input before executing the next command in the block.")] |
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[AddComponentMenu("")] |
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public class WaitInput : Command |
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{ |
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[Tooltip("Duration to wait for. If negative will wait until player input occurs.")] |
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public float duration = 1; |
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public override void OnEnter() |
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{ |
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StartCoroutine( CheckInput() ); |
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} |
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IEnumerator CheckInput() |
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{ |
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float timer = 0f; |
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while (duration < 0f || timer < duration) |
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{ |
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timer += Time.deltaTime; |
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if( Input.anyKeyDown || Input.GetMouseButtonDown(0) ) |
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{ |
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break; |
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} |
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yield return null; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if( duration <= float.Epsilon ) |
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{ |
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return "Any input"; |
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} |
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return "Any input, or " + duration.ToString() + " seconds"; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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