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69 lines
1.3 KiB
69 lines
1.3 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("Dialog", |
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"Set Say Dialog", |
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"Sets a custom say dialog to use when displaying story text")] |
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[AddComponentMenu("")] |
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public class SetSayDialog : Command |
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{ |
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public static SayDialog activeDialog; |
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public SayDialog sayDialog; |
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public static SayDialog GetActiveSayDialog() |
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{ |
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if (activeDialog == null) |
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{ |
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activeDialog = GameObject.FindObjectOfType<SayDialog>(); |
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} |
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if (activeDialog == null) |
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{ |
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// Auto spawn a say dialog from the prefab |
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GameObject go = Resources.Load<GameObject>("FungusSayDialog"); |
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if (go != null) |
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{ |
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GameObject spawnedGO = Instantiate(go) as GameObject; |
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spawnedGO.name = "SayDialog"; |
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spawnedGO.SetActive(false); |
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activeDialog = spawnedGO.GetComponent<SayDialog>(); |
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} |
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} |
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return activeDialog; |
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} |
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public override void OnEnter() |
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{ |
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if (sayDialog != null) |
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{ |
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activeDialog = sayDialog; |
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} |
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// Populate the static cached dialog |
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GetActiveSayDialog(); |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (sayDialog == null) |
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{ |
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return "Error: No say dialog selected"; |
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} |
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return sayDialog.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(184, 210, 235, 255); |
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} |
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} |
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} |