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38 lines
1.1 KiB
38 lines
1.1 KiB
using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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/* |
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[CustomEditor (typeof(SendEvent))] |
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public class SendEventEditor : CommandEditor |
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{ |
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protected SerializedProperty targetEventProp; |
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protected SerializedProperty stopCurrentScriptProp; |
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protected virtual void OnEnable() |
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{ |
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targetEventProp = serializedObject.FindProperty("targetEvent"); |
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stopCurrentScriptProp = serializedObject.FindProperty("stopCurrentScript"); |
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} |
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public override void DrawCommandGUI() |
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{ |
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// For some reason the serializedObject has already been disposed by the time this method is called |
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// The workaround is to acquire a new serializedObject and find the targetEvent property every time. |
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// This could be a bug in the Unity 4.6 beta so try to aquire the property in OnEnable() again some time. |
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serializedObject.Update(); |
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serializedObject.Update(); |
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EditorGUILayout.PropertyField(targetEventProp); |
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EditorGUILayout.PropertyField(stopCurrentScriptProp); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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*/ |
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}
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