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434 lines
12 KiB
434 lines
12 KiB
using UnityEngine; |
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using UnityEditor; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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public class FungusScriptWindow : EditorWindow |
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{ |
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protected bool resize = false; |
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protected Rect cursorChangeRect; |
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protected const float minViewWidth = 350; |
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protected Vector2 newNodePosition = new Vector2(); |
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static bool locked = false; |
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static GUIStyle lockButtonStyle; |
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static FungusScript activeFungusScript; |
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protected List<Sequence> windowSequenceMap = new List<Sequence>(); |
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[MenuItem("Window/Fungus Script")] |
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static void Init() |
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{ |
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GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); |
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} |
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// Implementing this method causes the padlock image to display on the window |
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// https://leahayes.wordpress.com/2013/04/30/adding-the-little-padlock-button-to-your-editorwindow/#more-455 |
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protected virtual void ShowButton(Rect position) { |
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if (lockButtonStyle == null) |
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{ |
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lockButtonStyle = "IN LockButton"; |
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} |
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locked = GUI.Toggle(position, locked, GUIContent.none, lockButtonStyle); |
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} |
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public virtual void OnInspectorUpdate() |
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{ |
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Repaint(); |
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} |
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static public FungusScript GetFungusScript() |
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{ |
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if (locked && activeFungusScript != null) |
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{ |
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return activeFungusScript; |
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} |
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locked = false; |
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if (Selection.activeGameObject != null) |
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{ |
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activeFungusScript = Selection.activeGameObject.GetComponent<FungusScript>(); |
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return activeFungusScript; |
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} |
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return null; |
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} |
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protected virtual void OnGUI() |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (fungusScript == null) |
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{ |
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GUILayout.Label("No Fungus Script scene object selected"); |
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return; |
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} |
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GUILayout.BeginHorizontal(); |
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DrawScriptView(fungusScript); |
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ResizeViews(fungusScript); |
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DrawSequenceView(fungusScript); |
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GUILayout.EndHorizontal(); |
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} |
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protected virtual void DrawScriptView(FungusScript fungusScript) |
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{ |
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EditorUtility.SetDirty(fungusScript); |
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(true); |
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Rect scrollViewRect = new Rect(); |
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foreach (Sequence s in sequences) |
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{ |
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scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); |
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scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); |
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scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); |
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scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); |
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} |
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// Empty buffer area around edges of scroll rect |
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float bufferScale = 0.25f; |
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scrollViewRect.xMin -= position.width * bufferScale; |
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scrollViewRect.yMin -= position.height * bufferScale; |
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scrollViewRect.xMax += position.width * bufferScale; |
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scrollViewRect.yMax += position.height * bufferScale; |
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// Calc rect for left hand script view |
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Rect scriptViewRect = new Rect(0, 0, this.position.width - fungusScript.commandViewWidth, this.position.height); |
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// Clip GL drawing so not to overlap scrollbars |
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Rect clipRect = new Rect(fungusScript.scriptScrollPos.x + scrollViewRect.x, |
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fungusScript.scriptScrollPos.y + scrollViewRect.y, |
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scriptViewRect.width - 15, |
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scriptViewRect.height - 15); |
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GUILayoutUtility.GetRect(scriptViewRect.width, scriptViewRect.height); |
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fungusScript.scriptScrollPos = GLDraw.BeginScrollView(scriptViewRect, fungusScript.scriptScrollPos, scrollViewRect, clipRect); |
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if (Event.current.type == EventType.ContextClick && |
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clipRect.Contains(Event.current.mousePosition)) |
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{ |
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GenericMenu menu = new GenericMenu(); |
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Vector2 mousePos = Event.current.mousePosition; |
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mousePos += fungusScript.scriptScrollPos; |
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menu.AddItem (new GUIContent ("Create Sequence"), false, CreateSequenceCallback, mousePos); |
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menu.ShowAsContext (); |
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Event.current.Use(); |
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} |
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// Calculate center of script view for positioning new nodes |
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newNodePosition.x = scrollViewRect.xMin + fungusScript.scriptScrollPos.x + scriptViewRect.width / 2; |
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newNodePosition.y = scrollViewRect.yMin + fungusScript.scriptScrollPos.y + scriptViewRect.height / 2; |
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BeginWindows(); |
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GUIStyle windowStyle = new GUIStyle("VCS_StickyNote"); |
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windowStyle.stretchHeight = true; |
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windowStyle.fixedHeight = 20; |
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if (Event.current.button == 0 && |
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Event.current.type == EventType.MouseDown) |
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{ |
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fungusScript.selectedSequence = null; |
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fungusScript.selectedCommand = null; |
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} |
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windowSequenceMap.Clear(); |
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for (int i = 0; i < sequences.Length; ++i) |
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{ |
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Sequence sequence = sequences[i]; |
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// Hack to support legacy design where sequences were child gameobjects (will be removed soon) |
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sequence.UpdateSequenceName(); |
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float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x; |
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float windowWidth = Mathf.Max (titleWidth + 10, 100); |
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if (fungusScript.selectedSequence == sequence || |
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fungusScript.executingSequence == sequence) |
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{ |
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GUI.backgroundColor = Color.green; |
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} |
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sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, "", windowStyle, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); |
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GUI.backgroundColor = Color.white; |
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windowSequenceMap.Add(sequence); |
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} |
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// Draw connections |
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foreach (Sequence s in windowSequenceMap) |
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{ |
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DrawConnections(fungusScript, s, false); |
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} |
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foreach (Sequence s in windowSequenceMap) |
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{ |
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DrawConnections(fungusScript, s, true); |
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} |
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EndWindows(); |
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GLDraw.EndScrollView(); |
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} |
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protected virtual void ResizeViews(FungusScript fungusScript) |
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{ |
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cursorChangeRect = new Rect(this.position.width - fungusScript.commandViewWidth, 0, 4f, this.position.height); |
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GUI.color = Color.grey; |
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GUI.DrawTexture(cursorChangeRect, EditorGUIUtility.whiteTexture); |
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GUI.color = Color.white; |
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EditorGUIUtility.AddCursorRect(cursorChangeRect, MouseCursor.ResizeHorizontal); |
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if (Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition)) |
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{ |
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resize = true; |
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} |
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if (resize) |
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{ |
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fungusScript.commandViewWidth = this.position.width - Event.current.mousePosition.x; |
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fungusScript.commandViewWidth = Mathf.Max(minViewWidth, fungusScript.commandViewWidth); |
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fungusScript.commandViewWidth = Mathf.Min(this.position.width - minViewWidth, fungusScript.commandViewWidth); |
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} |
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if(Event.current.type == EventType.MouseUp) |
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{ |
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resize = false; |
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} |
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} |
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protected virtual void DrawSequenceView(FungusScript fungusScript) |
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{ |
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GUILayout.Space(5); |
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fungusScript.commandScrollPos = GUILayout.BeginScrollView(fungusScript.commandScrollPos); |
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EditorGUILayout.BeginVertical(); |
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GUILayout.Box("Sequence", GUILayout.ExpandWidth(true)); |
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GUILayout.BeginHorizontal(); |
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if (fungusScript.selectedSequence == null) |
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{ |
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GUILayout.FlexibleSpace(); |
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} |
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if (GUILayout.Button(fungusScript.selectedSequence == null ? "Create Sequence" : "Create", |
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fungusScript.selectedSequence == null ? EditorStyles.miniButton : EditorStyles.miniButtonLeft)) |
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{ |
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Vector2 newPosition; |
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if (fungusScript.selectedSequence == null) |
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{ |
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newPosition = newNodePosition; |
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} |
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else |
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{ |
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Rect selectedRect = fungusScript.selectedSequence.nodeRect; |
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newPosition = new Vector2(selectedRect.position.x + selectedRect.width + 20, selectedRect.y); |
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} |
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CreateSequence(fungusScript, newPosition); |
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} |
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if (fungusScript.selectedSequence == null) |
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{ |
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GUILayout.FlexibleSpace(); |
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} |
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else |
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{ |
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if (GUILayout.Button("Delete", EditorStyles.miniButtonMid)) |
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{ |
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DeleteSequence(fungusScript, fungusScript.selectedSequence); |
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} |
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if (GUILayout.Button("Duplicate", EditorStyles.miniButtonRight)) |
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{ |
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DuplicateSequence(fungusScript, fungusScript.selectedSequence); |
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} |
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} |
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GUILayout.EndHorizontal(); |
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if (fungusScript.selectedSequence != null) |
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{ |
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EditorGUILayout.Separator(); |
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SequenceEditor sequenceEditor = Editor.CreateEditor(fungusScript.selectedSequence) as SequenceEditor; |
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sequenceEditor.DrawSequenceGUI(fungusScript); |
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DestroyImmediate(sequenceEditor); |
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GUILayout.FlexibleSpace(); |
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} |
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EditorGUILayout.EndVertical(); |
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GUILayout.EndScrollView(); |
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} |
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protected virtual Sequence CreateSequence(FungusScript fungusScript, Vector2 position) |
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{ |
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Sequence newSequence = fungusScript.CreateSequence(position); |
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Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence"); |
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fungusScript.selectedSequence = newSequence; |
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fungusScript.selectedCommand = null; |
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return newSequence; |
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} |
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protected virtual void DeleteSequence(FungusScript fungusScript, Sequence sequence) |
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{ |
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foreach (Command command in sequence.commandList) |
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{ |
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Undo.DestroyObjectImmediate(command); |
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} |
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Undo.DestroyObjectImmediate(sequence); |
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fungusScript.selectedSequence = null; |
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fungusScript.selectedCommand = null; |
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} |
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protected virtual void DuplicateSequence(FungusScript fungusScript, Sequence sequence) |
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{ |
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if (sequence == null) |
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{ |
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return; |
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} |
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Vector2 newPosition = new Vector2(sequence.nodeRect.position.x + sequence.nodeRect.width + 20, sequence.nodeRect.y); |
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Sequence newSequence = CreateSequence(fungusScript, newPosition); |
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newSequence.sequenceName = sequence.sequenceName + " (Copy)"; |
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foreach (Command command in sequence.commandList) |
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{ |
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System.Type type = command.GetType(); |
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Command newCommand = Undo.AddComponent(fungusScript.gameObject, type) as Command; |
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System.Reflection.FieldInfo[] fields = type.GetFields(); |
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foreach (System.Reflection.FieldInfo field in fields) |
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{ |
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field.SetValue(newCommand, field.GetValue(command)); |
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} |
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newCommand.selected = false; |
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newSequence.commandList.Add(newCommand); |
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} |
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} |
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protected virtual void CreateSequenceCallback(object item) |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (fungusScript != null) |
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{ |
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Vector2 position = (Vector2)item; |
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position -= fungusScript.scriptScrollPos; |
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CreateSequence(fungusScript, position); |
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} |
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} |
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protected virtual void DrawWindow(int windowId) |
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{ |
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// Select sequence when node is clicked |
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if (!Application.isPlaying && |
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Event.current.button == 0 && |
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Event.current.type == EventType.MouseDown) |
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{ |
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if (windowId < windowSequenceMap.Count) |
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{ |
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Sequence s = windowSequenceMap[windowId]; |
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if (s != null) |
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{ |
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FungusScript fungusScript = s.GetFungusScript(); |
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if (fungusScript != null) |
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{ |
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fungusScript.selectedSequence = s; |
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fungusScript.selectedCommand = null; |
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Selection.activeGameObject = fungusScript.gameObject; |
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GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus) |
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} |
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} |
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} |
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} |
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Sequence sequence = windowSequenceMap[windowId]; |
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GUIStyle labelStyle = new GUIStyle(GUI.skin.label); |
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labelStyle.alignment = TextAnchor.MiddleCenter; |
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GUILayout.BeginVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.Label(sequence.sequenceName, labelStyle); |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndVertical(); |
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GUI.DragWindow(); |
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} |
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protected virtual void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly) |
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{ |
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if (sequence == null) |
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{ |
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return; |
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} |
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List<Sequence> connectedSequences = new List<Sequence>(); |
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bool sequenceIsSelected = (fungusScript.selectedSequence == sequence); |
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foreach (Command command in sequence.commandList) |
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{ |
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bool commandIsSelected = (fungusScript.selectedCommand == command); |
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bool highlight = command.IsExecuting() || (sequenceIsSelected && commandIsSelected); |
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if (highlightedOnly && !highlight || |
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!highlightedOnly && highlight) |
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{ |
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continue; |
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} |
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connectedSequences.Clear(); |
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command.GetConnectedSequences(ref connectedSequences); |
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foreach (Sequence sequenceB in connectedSequences) |
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{ |
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if (sequenceB == null || |
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sequenceB.GetFungusScript() != fungusScript) |
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{ |
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continue; |
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} |
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DrawRectConnection(sequence.nodeRect, sequenceB.nodeRect, highlight); |
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} |
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} |
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} |
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protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) |
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{ |
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Vector2 pointA; |
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Vector2 pointB; |
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Vector2 p1 = rectA.center; |
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Vector2 p2 = rectB.center; |
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GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); |
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pointA = p2; |
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p1 = rectB.center; |
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p2 = rectA.center; |
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GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); |
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pointB = p2; |
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Color color = Color.grey; |
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if (highlight) |
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{ |
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color = Color.green; |
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} |
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GLDraw.DrawConnectingCurve(pointA, pointB, color, 2f); |
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} |
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} |
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} |