An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
public class FungusScriptWindow : EditorWindow
{
protected bool resize = false;
protected Rect cursorChangeRect;
protected const float minViewWidth = 350;
protected Vector2 newNodePosition = new Vector2();
static bool locked = false;
static GUIStyle lockButtonStyle;
static FungusScript activeFungusScript;
protected List<Sequence> windowSequenceMap = new List<Sequence>();
[MenuItem("Window/Fungus Script")]
static void Init()
{
GetWindow(typeof(FungusScriptWindow), false, "Fungus Script");
}
// Implementing this method causes the padlock image to display on the window
// https://leahayes.wordpress.com/2013/04/30/adding-the-little-padlock-button-to-your-editorwindow/#more-455
protected virtual void ShowButton(Rect position) {
if (lockButtonStyle == null)
{
lockButtonStyle = "IN LockButton";
}
locked = GUI.Toggle(position, locked, GUIContent.none, lockButtonStyle);
}
public virtual void OnInspectorUpdate()
{
Repaint();
}
static public FungusScript GetFungusScript()
{
if (locked && activeFungusScript != null)
{
return activeFungusScript;
}
locked = false;
if (Selection.activeGameObject != null)
{
activeFungusScript = Selection.activeGameObject.GetComponent<FungusScript>();
return activeFungusScript;
}
return null;
}
protected virtual void OnGUI()
{
FungusScript fungusScript = GetFungusScript();
if (fungusScript == null)
{
GUILayout.Label("No Fungus Script scene object selected");
return;
}
GUILayout.BeginHorizontal();
DrawScriptView(fungusScript);
ResizeViews(fungusScript);
DrawSequenceView(fungusScript);
GUILayout.EndHorizontal();
}
protected virtual void DrawScriptView(FungusScript fungusScript)
{
EditorUtility.SetDirty(fungusScript);
Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(true);
Rect scrollViewRect = new Rect();
foreach (Sequence s in sequences)
{
scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin);
scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax);
scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin);
scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax);
}
// Empty buffer area around edges of scroll rect
float bufferScale = 0.25f;
scrollViewRect.xMin -= position.width * bufferScale;
scrollViewRect.yMin -= position.height * bufferScale;
scrollViewRect.xMax += position.width * bufferScale;
scrollViewRect.yMax += position.height * bufferScale;
// Calc rect for left hand script view
Rect scriptViewRect = new Rect(0, 0, this.position.width - fungusScript.commandViewWidth, this.position.height);
// Clip GL drawing so not to overlap scrollbars
Rect clipRect = new Rect(fungusScript.scriptScrollPos.x + scrollViewRect.x,
fungusScript.scriptScrollPos.y + scrollViewRect.y,
scriptViewRect.width - 15,
scriptViewRect.height - 15);
GUILayoutUtility.GetRect(scriptViewRect.width, scriptViewRect.height);
fungusScript.scriptScrollPos = GLDraw.BeginScrollView(scriptViewRect, fungusScript.scriptScrollPos, scrollViewRect, clipRect);
if (Event.current.type == EventType.ContextClick &&
clipRect.Contains(Event.current.mousePosition))
{
GenericMenu menu = new GenericMenu();
Vector2 mousePos = Event.current.mousePosition;
mousePos += fungusScript.scriptScrollPos;
menu.AddItem (new GUIContent ("Create Sequence"), false, CreateSequenceCallback, mousePos);
menu.ShowAsContext ();
Event.current.Use();
}
// Calculate center of script view for positioning new nodes
newNodePosition.x = scrollViewRect.xMin + fungusScript.scriptScrollPos.x + scriptViewRect.width / 2;
newNodePosition.y = scrollViewRect.yMin + fungusScript.scriptScrollPos.y + scriptViewRect.height / 2;
BeginWindows();
GUIStyle windowStyle = new GUIStyle("VCS_StickyNote");
windowStyle.stretchHeight = true;
windowStyle.fixedHeight = 20;
if (Event.current.button == 0 &&
Event.current.type == EventType.MouseDown)
{
fungusScript.selectedSequence = null;
fungusScript.selectedCommand = null;
}
windowSequenceMap.Clear();
for (int i = 0; i < sequences.Length; ++i)
{
Sequence sequence = sequences[i];
// Hack to support legacy design where sequences were child gameobjects (will be removed soon)
sequence.UpdateSequenceName();
float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x;
float windowWidth = Mathf.Max (titleWidth + 10, 100);
if (fungusScript.selectedSequence == sequence ||
fungusScript.executingSequence == sequence)
{
GUI.backgroundColor = Color.green;
}
sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, "", windowStyle, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
GUI.backgroundColor = Color.white;
windowSequenceMap.Add(sequence);
}
// Draw connections
foreach (Sequence s in windowSequenceMap)
{
DrawConnections(fungusScript, s, false);
}
foreach (Sequence s in windowSequenceMap)
{
DrawConnections(fungusScript, s, true);
}
EndWindows();
GLDraw.EndScrollView();
}
protected virtual void ResizeViews(FungusScript fungusScript)
{
cursorChangeRect = new Rect(this.position.width - fungusScript.commandViewWidth, 0, 4f, this.position.height);
GUI.color = Color.grey;
GUI.DrawTexture(cursorChangeRect, EditorGUIUtility.whiteTexture);
GUI.color = Color.white;
EditorGUIUtility.AddCursorRect(cursorChangeRect, MouseCursor.ResizeHorizontal);
if (Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition))
{
resize = true;
}
if (resize)
{
fungusScript.commandViewWidth = this.position.width - Event.current.mousePosition.x;
fungusScript.commandViewWidth = Mathf.Max(minViewWidth, fungusScript.commandViewWidth);
fungusScript.commandViewWidth = Mathf.Min(this.position.width - minViewWidth, fungusScript.commandViewWidth);
}
if(Event.current.type == EventType.MouseUp)
{
resize = false;
}
}
protected virtual void DrawSequenceView(FungusScript fungusScript)
{
GUILayout.Space(5);
fungusScript.commandScrollPos = GUILayout.BeginScrollView(fungusScript.commandScrollPos);
EditorGUILayout.BeginVertical();
GUILayout.Box("Sequence", GUILayout.ExpandWidth(true));
GUILayout.BeginHorizontal();
if (fungusScript.selectedSequence == null)
{
GUILayout.FlexibleSpace();
}
if (GUILayout.Button(fungusScript.selectedSequence == null ? "Create Sequence" : "Create",
fungusScript.selectedSequence == null ? EditorStyles.miniButton : EditorStyles.miniButtonLeft))
{
Vector2 newPosition;
if (fungusScript.selectedSequence == null)
{
newPosition = newNodePosition;
}
else
{
Rect selectedRect = fungusScript.selectedSequence.nodeRect;
newPosition = new Vector2(selectedRect.position.x + selectedRect.width + 20, selectedRect.y);
}
CreateSequence(fungusScript, newPosition);
}
if (fungusScript.selectedSequence == null)
{
GUILayout.FlexibleSpace();
}
else
{
if (GUILayout.Button("Delete", EditorStyles.miniButtonMid))
{
DeleteSequence(fungusScript, fungusScript.selectedSequence);
}
if (GUILayout.Button("Duplicate", EditorStyles.miniButtonRight))
{
DuplicateSequence(fungusScript, fungusScript.selectedSequence);
}
}
GUILayout.EndHorizontal();
if (fungusScript.selectedSequence != null)
{
EditorGUILayout.Separator();
SequenceEditor sequenceEditor = Editor.CreateEditor(fungusScript.selectedSequence) as SequenceEditor;
sequenceEditor.DrawSequenceGUI(fungusScript);
DestroyImmediate(sequenceEditor);
GUILayout.FlexibleSpace();
}
EditorGUILayout.EndVertical();
GUILayout.EndScrollView();
}
protected virtual Sequence CreateSequence(FungusScript fungusScript, Vector2 position)
{
Sequence newSequence = fungusScript.CreateSequence(position);
Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence");
fungusScript.selectedSequence = newSequence;
fungusScript.selectedCommand = null;
return newSequence;
}
protected virtual void DeleteSequence(FungusScript fungusScript, Sequence sequence)
{
foreach (Command command in sequence.commandList)
{
Undo.DestroyObjectImmediate(command);
}
Undo.DestroyObjectImmediate(sequence);
fungusScript.selectedSequence = null;
fungusScript.selectedCommand = null;
}
protected virtual void DuplicateSequence(FungusScript fungusScript, Sequence sequence)
{
if (sequence == null)
{
return;
}
Vector2 newPosition = new Vector2(sequence.nodeRect.position.x + sequence.nodeRect.width + 20, sequence.nodeRect.y);
Sequence newSequence = CreateSequence(fungusScript, newPosition);
newSequence.sequenceName = sequence.sequenceName + " (Copy)";
foreach (Command command in sequence.commandList)
{
System.Type type = command.GetType();
Command newCommand = Undo.AddComponent(fungusScript.gameObject, type) as Command;
System.Reflection.FieldInfo[] fields = type.GetFields();
foreach (System.Reflection.FieldInfo field in fields)
{
field.SetValue(newCommand, field.GetValue(command));
}
newCommand.selected = false;
newSequence.commandList.Add(newCommand);
}
}
protected virtual void CreateSequenceCallback(object item)
{
FungusScript fungusScript = GetFungusScript();
if (fungusScript != null)
{
Vector2 position = (Vector2)item;
position -= fungusScript.scriptScrollPos;
CreateSequence(fungusScript, position);
}
}
protected virtual void DrawWindow(int windowId)
{
// Select sequence when node is clicked
if (!Application.isPlaying &&
Event.current.button == 0 &&
Event.current.type == EventType.MouseDown)
{
if (windowId < windowSequenceMap.Count)
{
Sequence s = windowSequenceMap[windowId];
if (s != null)
{
FungusScript fungusScript = s.GetFungusScript();
if (fungusScript != null)
{
fungusScript.selectedSequence = s;
fungusScript.selectedCommand = null;
Selection.activeGameObject = fungusScript.gameObject;
GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
}
}
}
}
Sequence sequence = windowSequenceMap[windowId];
GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
labelStyle.alignment = TextAnchor.MiddleCenter;
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
GUILayout.Label(sequence.sequenceName, labelStyle);
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
GUI.DragWindow();
}
protected virtual void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly)
{
if (sequence == null)
{
return;
}
List<Sequence> connectedSequences = new List<Sequence>();
bool sequenceIsSelected = (fungusScript.selectedSequence == sequence);
foreach (Command command in sequence.commandList)
{
bool commandIsSelected = (fungusScript.selectedCommand == command);
bool highlight = command.IsExecuting() || (sequenceIsSelected && commandIsSelected);
if (highlightedOnly && !highlight ||
!highlightedOnly && highlight)
{
continue;
}
connectedSequences.Clear();
command.GetConnectedSequences(ref connectedSequences);
foreach (Sequence sequenceB in connectedSequences)
{
if (sequenceB == null ||
sequenceB.GetFungusScript() != fungusScript)
{
continue;
}
DrawRectConnection(sequence.nodeRect, sequenceB.nodeRect, highlight);
}
}
}
protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight)
{
Vector2 pointA;
Vector2 pointB;
Vector2 p1 = rectA.center;
Vector2 p2 = rectB.center;
GLDraw.segment_rect_intersection(rectA, ref p1, ref p2);
pointA = p2;
p1 = rectB.center;
p2 = rectA.center;
GLDraw.segment_rect_intersection(rectB, ref p1, ref p2);
pointB = p2;
Color color = Color.grey;
if (highlight)
{
color = Color.green;
}
GLDraw.DrawConnectingCurve(pointA, pointB, color, 2f);
}
}
}