An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
using System.Linq;
namespace Fungus
{
[CustomEditor (typeof(FungusScript))]
public class FungusScriptEditor : Editor
{
protected SerializedProperty startSequenceProp;
protected SerializedProperty executeOnStartProp;
protected SerializedProperty settingsProp;
protected SerializedProperty variablesProp;
protected virtual void OnEnable()
{
startSequenceProp = serializedObject.FindProperty("startSequence");
executeOnStartProp = serializedObject.FindProperty("executeOnStart");
settingsProp = serializedObject.FindProperty("settings");
variablesProp = serializedObject.FindProperty("variables");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
FungusScript fungusScript = target as FungusScript;
fungusScript.UpdateHideFlags();
if (Application.isPlaying)
{
if (fungusScript.executingSequence == null)
{
fungusScript.selectedCommand = null;
}
else
{
fungusScript.selectedCommand = fungusScript.executingSequence.activeCommand;
}
}
SequenceEditor.SequenceField(startSequenceProp,
new GUIContent("Start Sequence", "First sequence to execute when the Fungus Script executes"),
new GUIContent("<None>"),
fungusScript);
if (fungusScript.startSequence == null)
{
GUIStyle style = new GUIStyle(GUI.skin.label);
style.normal.textColor = new Color(1,0,0);
EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style);
}
EditorGUILayout.PropertyField(executeOnStartProp, new GUIContent("Execute On Start", "Execute this Fungus Script when the scene starts playing"));
EditorGUILayout.PropertyField(settingsProp, new GUIContent("Settings", "Configution options for the Fungus Script"), true);
EditorGUILayout.Separator();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Open Editor"))
{
EditorWindow.GetWindow(typeof(FungusScriptWindow), false, "Fungus Script");
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
EditorGUILayout.Separator();
if (fungusScript.selectedCommand != null)
{
CommandEditor commandEditor = Editor.CreateEditor(fungusScript.selectedCommand) as CommandEditor;
commandEditor.DrawCommandInspectorGUI();
DestroyImmediate(commandEditor);
}
EditorGUILayout.Separator();
DrawVariablesGUI();
serializedObject.ApplyModifiedProperties();
}
public virtual void DrawVariablesGUI()
{
FungusScript t = target as FungusScript;
ReorderableListGUI.Title("Variables");
VariableListAdaptor adaptor = new VariableListAdaptor(variablesProp, 0);
ReorderableListControl.DrawControlFromState(adaptor, null, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (!Application.isPlaying && GUILayout.Button("Add Variable"))
{
GenericMenu menu = new GenericMenu ();
menu.AddItem(new GUIContent ("Boolean"), false, AddVariable<BooleanVariable>, t);
menu.AddItem (new GUIContent ("Integer"), false, AddVariable<IntegerVariable>, t);
menu.AddItem (new GUIContent ("Float"), false, AddVariable<FloatVariable>, t);
menu.AddItem (new GUIContent ("String"), false, AddVariable<StringVariable>, t);
menu.ShowAsContext ();
}
GUILayout.EndHorizontal();
}
protected virtual void AddVariable<T>(object obj) where T : Variable
{
FungusScript fungusScript = obj as FungusScript;
if (fungusScript == null)
{
return;
}
Undo.RecordObject(fungusScript, "Add Variable");
T newVariable = fungusScript.gameObject.AddComponent<T>();
newVariable.key = fungusScript.GetUniqueVariableKey("");
fungusScript.variables.Add(newVariable);
}
}
}