An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Events;
namespace Fungus
{
/*
[CommandInfo("Scripting",
"Send Event",
"Send an event to a gameobject in the scene. Use this to call any public method or set public properties on any game object.")]
public class SendEvent : Command
{
public UnityEvent targetEvent;
public bool stopCurrentScript = false;
public override void OnEnter()
{
if (targetEvent != null)
{
if (stopCurrentScript)
{
Stop();
}
targetEvent.Invoke();
if (!stopCurrentScript)
{
Continue();
}
}
else
{
Continue();
}
}
public override string GetSummary()
{
if (targetEvent == null ||
targetEvent.GetPersistentEventCount() == 0)
{
return "<Continue>";
}
UnityEngine.Object obj = targetEvent.GetPersistentTarget(0);
if (obj == null)
{
return "Error: No target object selected";
}
return obj.name;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
*/
}