An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.2 KiB

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"Else",
"Marks the start of a sequence block to be executed when the preceding If statement is false.")]
public class Else : Command
{
public override void OnEnter()
{
Sequence sequence = GetSequence();
if (sequence == null)
{
return;
}
// Find the next EndIf command at the same indent level as this Else command
bool foundThisCommand = false;
int indent = indentLevel;
foreach(Command command in sequence.commandList)
{
if (foundThisCommand &&
command.indentLevel == indent)
{
System.Type type = command.GetType();
if (type == typeof(EndIf))
{
// Execute command immediately after the EndIf command
Continue(command);
return;
}
}
else if (command == this)
{
foundThisCommand = true;
}
}
// No matching EndIf command found, so just stop the sequence
Stop();
}
public override int GetPreIndent()
{
return -1;
}
public override int GetPostIndent()
{
return 1;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
}
}