An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"Call",
"Execute another sequence.")]
public class Call : Command
{
public Sequence targetSequence;
public override void OnEnter()
{
if (targetSequence != null)
{
ExecuteSequence(targetSequence);
}
else
{
Continue();
}
}
public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
{
if (targetSequence != null)
{
connectedSequences.Add(targetSequence);
}
}
public override string GetSummary()
{
if (targetSequence == null)
{
return "<Continue>";
}
return targetSequence.sequenceName;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}