An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
/**
* We recommend placing your room code in the Fungus namespace to avoid class name conflicts with other Unity libraries.
*/
namespace Fungus
{
/**
* This class is a template to use as a starting point for your own Room scripts.
* 1. Select this script in the Project window in Unity3D
* 2. Choose Edit > Duplicate from the menu. A copy of the file will be created.
* 3. Rename the file to match the name of your room (e.g. DungeonRoom)
* 4. Edit the script and rename the class to match the file name (e.g. public class RoomTemplate => public class DungeonRoom)
* 5. Save the script and add it as a component to your Room game object in Unity 3D.
*/
public class RoomTemplate : Room
{
// Add public properties here.
// These will appear in the inspector window in Unity so you can connect them to objects in your scene
// Some common examples:
// public View mainView;
// public Dialog otherDialog;
// public Room otherRoom;
// public SpriteRenderer characterSprite;
// public Animator characterAnim;
// public AudioClip musicSound;
/**
* OnEnter() is always called when the player enters the room
*/
void OnEnter()
{
// Add any sequence of Fungus commands you want here.
// See FungusExample/Scripts for examples
}
}
}