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47 lines
2.3 KiB
47 lines
2.3 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using MoonSharp.Interpreter; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Wrapper for a MoonSharp Lua Script instance. |
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/// </summary> |
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public interface ILuaEnvironment |
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{ |
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/// <summary> |
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/// Initialise the Lua interpreter so we can start running Lua code. |
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/// </summary> |
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void InitEnvironment(); |
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/// <summary> |
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/// The MoonSharp interpreter instance used to run Lua code. |
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/// </summary> |
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Script Interpreter { get; } |
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/// <summary> |
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/// Loads and compiles a string containing Lua script, returning a closure (Lua function) which can be executed later. |
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/// <param name="luaString">The Lua code to be run.</param> |
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/// <param name="friendlyName">A descriptive name to be used in error reports.</param> |
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/// </summary> |
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Closure LoadLuaFunction(string luaString, string friendlyName); |
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/// <summary> |
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/// Load and run a previously compiled Lua script. May be run as a coroutine. |
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/// <param name="fn">A previously compiled Lua function.</param> |
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/// <param name="runAsCoroutine">Run the Lua code as a coroutine to support asynchronous operations.</param> |
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/// <param name="onComplete">Method to callback when the Lua code finishes exection. Supports return parameters.</param> |
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/// </summary> |
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void RunLuaFunction(Closure fn, bool runAsCoroutine, System.Action<DynValue> onComplete = null); |
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/// <summary> |
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/// Load and run a string containing Lua script. May be run as a coroutine. |
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/// <param name="luaString">The Lua code to be run.</param> |
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/// <param name="friendlyName">A descriptive name to be used in error reports.</param> |
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/// <param name="runAsCoroutine">Run the Lua code as a coroutine to support asynchronous operations.</param> |
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/// <param name="onComplete">Method to callback when the Lua code finishes exection. Supports return parameters.</param> |
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/// </summary> |
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void DoLuaString(string luaString, string friendlyName, bool runAsCoroutine, System.Action<DynValue> onComplete = null); |
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} |
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} |