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317 lines
9.6 KiB
317 lines
9.6 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.UI; |
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using System.Collections; |
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using UnityEngine.EventSystems; |
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using System.Linq; |
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using MoonSharp.Interpreter; |
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namespace Fungus |
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{ |
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public class MenuDialog : MonoBehaviour, IMenuDialog |
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{ |
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[Tooltip("Automatically select the first interactable button when the menu is shown.")] |
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[SerializeField] protected bool autoSelectFirstButton = false; |
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protected Button[] cachedButtons; |
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protected Slider cachedSlider; |
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// Currently active Menu Dialog used to display Menu options |
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public static IMenuDialog activeMenuDialog; |
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public static IMenuDialog GetMenuDialog() |
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{ |
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if (activeMenuDialog == null) |
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{ |
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// Use first Menu Dialog found in the scene (if any) |
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IMenuDialog md = GameObject.FindObjectOfType<MenuDialog>(); |
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if (md != null) |
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{ |
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activeMenuDialog = md; |
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} |
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if (activeMenuDialog == null) |
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{ |
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// Auto spawn a menu dialog object from the prefab |
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GameObject prefab = Resources.Load<GameObject>("Prefabs/MenuDialog"); |
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if (prefab != null) |
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{ |
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GameObject go = Instantiate(prefab) as GameObject; |
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go.SetActive(false); |
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go.name = "MenuDialog"; |
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activeMenuDialog = go.GetComponent<IMenuDialog>(); |
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} |
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} |
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} |
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return activeMenuDialog; |
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} |
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protected virtual void Awake() |
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{ |
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Button[] optionButtons = GetComponentsInChildren<Button>(); |
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cachedButtons = optionButtons; |
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Slider timeoutSlider = GetComponentInChildren<Slider>(); |
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cachedSlider = timeoutSlider; |
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if (Application.isPlaying) |
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{ |
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// Don't auto disable buttons in the editor |
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Clear(); |
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} |
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} |
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protected virtual void OnEnable() |
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{ |
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// The canvas may fail to update if the menu dialog is enabled in the first game frame. |
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// To fix this we just need to force a canvas update when the object is enabled. |
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Canvas.ForceUpdateCanvases(); |
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} |
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protected virtual IEnumerator WaitForTimeout(float timeoutDuration, Block targetBlock) |
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{ |
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float elapsedTime = 0; |
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Slider timeoutSlider = GetComponentInChildren<Slider>(); |
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while (elapsedTime < timeoutDuration) |
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{ |
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if (timeoutSlider != null) |
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{ |
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float t = 1f - elapsedTime / timeoutDuration; |
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timeoutSlider.value = t; |
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} |
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elapsedTime += Time.deltaTime; |
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yield return null; |
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} |
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Clear(); |
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gameObject.SetActive(false); |
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HideSayDialog(); |
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if (targetBlock != null) |
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{ |
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targetBlock.StartExecution(); |
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} |
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} |
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#region IMenuDialog implementation |
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public virtual Button[] CachedButtons { get { return cachedButtons; } } |
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public virtual Slider CachedSlider { get { return cachedSlider; } } |
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public virtual void SetActive(bool state) |
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{ |
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gameObject.SetActive(state); |
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} |
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public virtual void Clear() |
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{ |
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StopAllCoroutines(); |
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Button[] optionButtons = GetComponentsInChildren<Button>(); |
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foreach (UnityEngine.UI.Button button in optionButtons) |
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{ |
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button.onClick.RemoveAllListeners(); |
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} |
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foreach (UnityEngine.UI.Button button in optionButtons) |
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{ |
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if (button != null) |
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{ |
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button.gameObject.SetActive(false); |
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} |
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} |
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Slider timeoutSlider = GetComponentInChildren<Slider>(); |
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if (timeoutSlider != null) |
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{ |
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timeoutSlider.gameObject.SetActive(false); |
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} |
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} |
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public virtual void HideSayDialog() |
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{ |
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var sayDialog = SayDialog.GetSayDialog(); |
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if (sayDialog != null) |
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{ |
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sayDialog.FadeWhenDone = true; |
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} |
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} |
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public virtual bool AddOption(string text, bool interactable, Block targetBlock) |
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{ |
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bool addedOption = false; |
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foreach (Button button in cachedButtons) |
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{ |
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if (!button.gameObject.activeSelf) |
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{ |
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button.gameObject.SetActive(true); |
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button.interactable = interactable; |
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if (interactable && autoSelectFirstButton && !cachedButtons.Select((x) => x.gameObject).Contains(EventSystem.current.currentSelectedGameObject)) |
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{ |
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EventSystem.current.SetSelectedGameObject(button.gameObject); |
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} |
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Text textComponent = button.GetComponentInChildren<Text>(); |
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if (textComponent != null) |
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{ |
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textComponent.text = text; |
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} |
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var block = targetBlock; |
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button.onClick.AddListener(delegate { |
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EventSystem.current.SetSelectedGameObject(null); |
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StopAllCoroutines(); // Stop timeout |
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Clear(); |
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HideSayDialog(); |
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if (block != null) |
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{ |
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#if UNITY_EDITOR |
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// Select the new target block in the Flowchart window |
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var flowchart = block.GetFlowchart(); |
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flowchart.SelectedBlock = block; |
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#endif |
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gameObject.SetActive(false); |
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block.StartExecution(); |
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} |
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}); |
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addedOption = true; |
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break; |
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} |
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} |
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return addedOption; |
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} |
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public bool AddOption(string text, bool interactable, ILuaEnvironment luaEnv, Closure callBack) |
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{ |
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if (!gameObject.activeSelf) |
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{ |
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gameObject.SetActive(true); |
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} |
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bool addedOption = false; |
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foreach (Button button in CachedButtons) |
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{ |
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if (!button.gameObject.activeSelf) |
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{ |
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button.gameObject.SetActive(true); |
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button.interactable = interactable; |
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Text textComponent = button.GetComponentInChildren<Text>(); |
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if (textComponent != null) |
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{ |
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textComponent.text = text; |
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} |
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button.onClick.AddListener(delegate { |
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StopAllCoroutines(); // Stop timeout |
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Clear(); |
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HideSayDialog(); |
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if (callBack != null) |
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{ |
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luaEnv.RunLuaFunction(callBack, true); |
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} |
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}); |
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addedOption = true; |
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break; |
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} |
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} |
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return addedOption; |
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} |
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public virtual void ShowTimer(float duration, Block targetBlock) |
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{ |
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if (cachedSlider != null) |
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{ |
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cachedSlider.gameObject.SetActive(true); |
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gameObject.SetActive(true); |
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StopAllCoroutines(); |
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StartCoroutine(WaitForTimeout(duration, targetBlock)); |
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} |
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} |
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public IEnumerator ShowTimer(float duration, ILuaEnvironment luaEnv, Closure callBack) |
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{ |
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if (CachedSlider == null || |
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duration <= 0f) |
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{ |
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yield break; |
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} |
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CachedSlider.gameObject.SetActive(true); |
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StopAllCoroutines(); |
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float elapsedTime = 0; |
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Slider timeoutSlider = GetComponentInChildren<Slider>(); |
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while (elapsedTime < duration) |
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{ |
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if (timeoutSlider != null) |
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{ |
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float t = 1f - elapsedTime / duration; |
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timeoutSlider.value = t; |
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} |
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elapsedTime += Time.deltaTime; |
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yield return null; |
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} |
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Clear(); |
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gameObject.SetActive(false); |
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HideSayDialog(); |
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if (callBack != null) |
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{ |
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luaEnv.RunLuaFunction(callBack, true); |
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} |
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} |
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public virtual bool IsActive() |
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{ |
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return gameObject.activeInHierarchy; |
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} |
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public virtual int DisplayedOptionsCount |
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{ |
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get { |
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int count = 0; |
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foreach (Button button in cachedButtons) |
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{ |
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if (button.gameObject.activeSelf) |
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{ |
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count++; |
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} |
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} |
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return count; |
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} |
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} |
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#endregion |
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} |
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}
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