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fungus
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An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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fungus
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Fungus
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Utils
History
Chris Gregan
7684b45c28
Merge pull request
#718
from stevehalliwell/TextMeshProSupport
...
TextMeshPro support for Writer and MenuDialog
6 years ago
..
BlockReference.cs
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
BlockReference.cs.meta
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
ConversationManager.cs
Conversation text can now contain colons within the text body itself
6 years ago
ConversationManager.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
EventDispatcher.cs
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
EventDispatcher.cs.meta
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
FlowchartData.cs
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
FlowchartData.cs.meta
Updated comments for Save System.
8 years ago
FungusConstants.cs
Exposed Save Data key to support multiple game save files in the same project
8 years ago
FungusConstants.cs.meta
Moved global constants to FungusConstants static class.
8 years ago
GlobalVariables.cs
Added GlobalVariables
7 years ago
GlobalVariables.cs.meta
Added GlobalVariables
7 years ago
PortraitUtils.cs
Fixed Setting facing in lua only works if portraits are set to “FRONT”
#528
8 years ago
PortraitUtils.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SaveDataItem.cs
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
SaveDataItem.cs.meta
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
SaveHistory.cs
Separate NarrativeLogMenu from SaveMenu
8 years ago
SaveHistory.cs.meta
Updated comments for Save System.
8 years ago
SavePointData.cs
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago
SavePointData.cs.meta
Updated comments for Save System.
8 years ago
StringFormatter.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StringFormatter.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
TextAdapter.cs
TextAdapter can be asked to include children in text output search
6 years ago
TextAdapter.cs.meta
Added TMPro Basics
6 years ago
TextTagParser.cs
Conversation text can now contain colons within the text body itself
6 years ago
TextTagParser.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
TextTagToken.cs
Added TextTag WVO WaitForVoiceOver
7 years ago
TextTagToken.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
TextVariationHandler.cs
TextVariationHandler can now clear its previous history
6 years ago
TextVariationHandler.cs.meta
TextVariationHandler selects sub sections of text within [|] following some simple rules and keeps a hashed history
6 years ago
VariableReference.cs
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
VariableReference.cs.meta
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago