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74 lines
2.6 KiB
74 lines
2.6 KiB
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using UnityEngine; |
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using UnityEngine.Serialization; |
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using System.Collections; |
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using System; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Rotates a game object to the specified angles over time. |
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/// </summary> |
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[CommandInfo("LeanTween", |
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"Rotate", |
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"Rotates a game object to the specified angles over time.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class RotateLean : BaseLeanTweenCommand |
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{ |
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[Tooltip("Target transform that the GameObject will rotate to")] |
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[SerializeField] |
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protected TransformData _toTransform; |
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[Tooltip("Target rotation that the GameObject will rotate to, if no To Transform is set")] |
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[SerializeField] |
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protected Vector3Data _toRotation; |
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")] |
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[SerializeField] |
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protected bool isLocal; |
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public enum RotateMode { PureRotate, LookAt2D, LookAt3D} |
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[Tooltip("Whether to use the provided Transform or Vector as a target to look at rather than a euler to match.")] |
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[SerializeField] |
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protected RotateMode rotateMode = RotateMode.PureRotate; |
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public override LTDescr ExecuteTween() |
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{ |
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var rot = _toTransform.Value == null ? _toRotation.Value : _toTransform.Value.rotation.eulerAngles; |
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if(rotateMode == RotateMode.LookAt3D) |
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{ |
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var pos = _toTransform.Value == null ? _toRotation.Value : _toTransform.Value.position; |
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var dif = pos - _targetObject.Value.transform.position; |
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rot = Quaternion.LookRotation(dif.normalized).eulerAngles; |
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} |
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else if(rotateMode == RotateMode.LookAt2D) |
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{ |
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var pos = _toTransform.Value == null ? _toRotation.Value : _toTransform.Value.position; |
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var dif = pos - _targetObject.Value.transform.position; |
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dif.z = 0; |
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rot = Quaternion.FromToRotation(_targetObject.Value.transform.up, dif.normalized).eulerAngles; |
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} |
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if (IsInAddativeMode) |
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{ |
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rot += _targetObject.Value.transform.rotation.eulerAngles; |
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} |
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if (IsInFromMode) |
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{ |
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var cur = _targetObject.Value.transform.rotation.eulerAngles; |
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_targetObject.Value.transform.rotation = Quaternion.Euler(rot); |
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rot = cur; |
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} |
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if (isLocal) |
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return LeanTween.rotateLocal(_targetObject.Value, rot, _duration); |
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else |
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return LeanTween.rotate(_targetObject.Value, rot, _duration); |
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} |
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} |
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} |