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using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace UnityTest |
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{ |
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public class RenderingOptions |
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{ |
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public string nameFilter; |
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public bool showSucceeded; |
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public bool showFailed; |
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public bool showIgnored; |
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public bool showNotRunned; |
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public string[] categories; |
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} |
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}
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