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33 lines
1.2 KiB
33 lines
1.2 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.UI; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// The block will execute when a 2d physics collision matching some basic conditions is met |
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/// </summary> |
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[EventHandlerInfo("MonoBehaviour", |
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"Collision2D", |
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"The block will execute when a 2d physics collision matching some basic conditions is met.")] |
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[AddComponentMenu("")] |
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public class Collision2D : BasePhysicsEventHandler |
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{ |
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private void OnCollisionEnter2D(UnityEngine.Collision2D collision) |
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{ |
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ProcessCollider(PhysicsMessageType.Enter, collision.collider.tag); |
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} |
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private void OnCollisionStay2D(UnityEngine.Collision2D collision) |
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{ |
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ProcessCollider(PhysicsMessageType.Stay, collision.collider.tag); |
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} |
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private void OnCollisionExit2D(UnityEngine.Collision2D collision) |
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{ |
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ProcessCollider(PhysicsMessageType.Exit, collision.collider.tag); |
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} |
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} |
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}
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