An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using Fungus;
public class ButtonRoom : Room
{
public Room menuRoom;
public AudioClip effectClip;
public SpriteRenderer homeSprite;
public SpriteRenderer musicSprite;
public SpriteRenderer questionSprite;
void OnEnter()
{
// Normal button, always visible
AddButton(homeSprite, OnHomeClicked);
// Auto buttons, hidden when story/options are being displayed
AddAutoButton(musicSprite, OnMusicClicked);
AddAutoButton(questionSprite, OnQuestionClicked);
// NOTE: Add auto buttons before first Say() command to ensure they start hidden
Say("The Mushroom read his book with great interest.");
Say("After turning the last page, he considered his options.");
// Once the last Say command executes the page will dissappear because there's no more content to show.
// At that point, the game will automatically fade in all Auto Buttons in the room
}
void OnHomeClicked()
{
MoveToRoom(menuRoom);
}
void OnMusicClicked()
{
PlaySound(effectClip);
}
void OnQuestionClicked()
{
// All Auto Buttons are automatically hidden as soon as the page has more content to show
Say("What book was he reading?");
Say("Sadly we will never know for sure.");
}
}