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250 lines
6.9 KiB
250 lines
6.9 KiB
using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Fungus; |
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using Rotorz.ReorderableList; |
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using System.Linq; |
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namespace Fungus.Script |
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{ |
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[CustomEditor (typeof(FungusScript))] |
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public class FungusScriptEditor : Editor |
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{ |
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SerializedProperty variablesProperty; |
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void OnEnable() |
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{ |
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if (serializedObject != null) |
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{ |
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variablesProperty = serializedObject.FindProperty("variables"); |
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} |
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FungusScript t = target as FungusScript; |
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if (t != null) |
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{ |
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t.transform.hideFlags = HideFlags.HideInInspector; |
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} |
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} |
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public void OnInspectorUpdate() |
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{ |
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Repaint(); |
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} |
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public override void OnInspectorGUI() |
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{ |
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serializedObject.Update(); |
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FungusScript t = target as FungusScript; |
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float stepTime = EditorGUILayout.FloatField(new GUIContent("Step Time", "Minimum time to execute each step"), t.stepTime); |
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EditorGUI.BeginChangeCheck(); |
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Sequence startSequence = SequenceEditor.SequenceField(new GUIContent("Start Sequence", "Sequence to be executed when controller starts."), |
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new GUIContent("<None>"), |
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t, |
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t.startSequence); |
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if (t.startSequence == null) |
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{ |
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GUIStyle style = new GUIStyle(GUI.skin.label); |
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style.normal.textColor = new Color(1,0,0); |
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EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); |
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} |
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bool startAutomatically = EditorGUILayout.Toggle(new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts."), t.startAutomatically); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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Undo.RecordObject(t, "Set Fungus Script"); |
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t.stepTime = stepTime; |
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t.startSequence = startSequence; |
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t.startAutomatically = startAutomatically; |
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} |
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EditorGUILayout.Separator(); |
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GUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (GUILayout.Button("Open Fungus Editor")) |
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{ |
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EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); |
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} |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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EditorGUILayout.Separator(); |
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GUI.backgroundColor = Color.yellow; |
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GUILayout.Box("Sequence Editor", GUILayout.ExpandWidth(true)); |
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GUI.backgroundColor = Color.white; |
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GUILayout.BeginHorizontal(); |
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if (t.selectedSequence == null) |
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{ |
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GUILayout.FlexibleSpace(); |
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} |
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if (GUILayout.Button("Create", |
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t.selectedSequence == null ? EditorStyles.miniButton : EditorStyles.miniButtonLeft)) |
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{ |
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GameObject go = new GameObject("Sequence"); |
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go.transform.parent = t.transform; |
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go.transform.hideFlags = HideFlags.HideInHierarchy; |
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Sequence s = go.AddComponent<Sequence>(); |
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s.nodeRect.x = t.scrollPos.x; |
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s.nodeRect.y = t.scrollPos.y; |
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Undo.RegisterCreatedObjectUndo(go, "Sequence"); |
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t.selectedSequence = s; |
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return; |
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} |
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if (t.selectedSequence == null) |
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{ |
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GUILayout.FlexibleSpace(); |
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} |
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if (t.selectedSequence != null) |
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{ |
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if (GUILayout.Button("Delete", EditorStyles.miniButtonMid)) |
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{ |
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Undo.DestroyObjectImmediate(t.selectedSequence.gameObject); |
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t.selectedSequence = null; |
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} |
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if (GUILayout.Button("Duplicate", EditorStyles.miniButtonRight)) |
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{ |
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GameObject copy = GameObject.Instantiate(t.selectedSequence.gameObject) as GameObject; |
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copy.transform.parent = t.transform; |
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copy.transform.hideFlags = HideFlags.HideInHierarchy; |
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copy.name = t.selectedSequence.name; |
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Sequence sequenceCopy = copy.GetComponent<Sequence>(); |
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sequenceCopy.nodeRect.x += sequenceCopy.nodeRect.width + 10; |
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Undo.RegisterCreatedObjectUndo(copy, "Duplicate Sequence"); |
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t.selectedSequence = sequenceCopy; |
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} |
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} |
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GUILayout.EndHorizontal(); |
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EditorGUILayout.Separator(); |
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if (t.selectedSequence != null) |
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{ |
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DrawSequenceGUI(t.selectedSequence); |
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EditorGUILayout.Separator(); |
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DrawAddCommandGUI(t.selectedSequence); |
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} |
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serializedObject.ApplyModifiedProperties(); |
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} |
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public void DrawSequenceGUI(Sequence sequence) |
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{ |
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EditorGUI.BeginChangeCheck(); |
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string sequenceName = EditorGUILayout.TextField(new GUIContent("Sequence Name", "Name of sequence displayed in editor window"), sequence.name); |
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string sequenceDescription = EditorGUILayout.TextField(new GUIContent("Description", "Sequence description displayed in editor window"), sequence.description); |
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EditorGUILayout.Separator(); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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Undo.RecordObject(sequence, "Set Sequence"); |
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sequence.name = sequenceName; |
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sequence.description = sequenceDescription; |
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} |
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EditorGUILayout.PrefixLabel("Commands"); |
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FungusCommand[] commands = sequence.GetComponents<FungusCommand>(); |
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foreach (FungusCommand command in commands) |
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{ |
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Editor commandEditor = Editor.CreateEditor(command); |
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commandEditor.OnInspectorGUI(); |
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} |
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} |
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public void DrawAddCommandGUI(Sequence sequence) |
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{ |
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// FungusScript t = target as FungusScript; |
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GUI.backgroundColor = Color.yellow; |
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GUILayout.Box("Add Command", GUILayout.ExpandWidth(true)); |
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GUI.backgroundColor = Color.white; |
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} |
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public void DrawVariablesGUI() |
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{ |
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serializedObject.Update(); |
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FungusScript t = target as FungusScript; |
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ReorderableListGUI.Title("Variables"); |
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FungusVariableListAdaptor adaptor = new FungusVariableListAdaptor(variablesProperty, 0); |
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ReorderableListControl.DrawControlFromState(adaptor, null, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton); |
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GUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (!Application.isPlaying && GUILayout.Button("Add Variable")) |
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{ |
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GenericMenu menu = new GenericMenu (); |
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menu.AddItem(new GUIContent ("Boolean"), false, AddVariable<BooleanVariable>, t); |
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menu.AddItem (new GUIContent ("Integer"), false, AddVariable<IntegerVariable>, t); |
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menu.AddItem (new GUIContent ("Float"), false, AddVariable<FloatVariable>, t); |
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menu.AddItem (new GUIContent ("String"), false, AddVariable<StringVariable>, t); |
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menu.ShowAsContext (); |
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} |
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GUILayout.EndHorizontal(); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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void AddVariable<T>(object obj) where T : FungusVariable |
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{ |
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FungusScript fungusScript = obj as FungusScript; |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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Undo.RecordObject(fungusScript, "Add Variable"); |
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T variable = fungusScript.gameObject.AddComponent<T>(); |
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variable.key = MakeUniqueKey(fungusScript); |
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fungusScript.variables.Add(variable); |
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} |
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string MakeUniqueKey(FungusScript fungusScript) |
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{ |
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int index = 0; |
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while (true) |
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{ |
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string key = "Var" + index; |
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bool found = false; |
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foreach(FungusVariable variable in fungusScript.GetComponents<FungusVariable>()) |
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{ |
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if (variable.key == key) |
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{ |
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found = true; |
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index++; |
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} |
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} |
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if (!found) |
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{ |
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return key; |
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} |
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} |
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} |
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} |
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} |