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87 lines
3.0 KiB
87 lines
3.0 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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// Original code by Martin Ecker (http://martinecker.com) |
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using UnityEngine; |
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namespace Fungus.EditorUtils |
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{ |
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// Helper Rect extension methods |
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public static class RectExtensions |
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{ |
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public static Vector2 TopLeft(this Rect rect) |
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{ |
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return new Vector2(rect.xMin, rect.yMin); |
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} |
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public static Rect ScaleSizeBy(this Rect rect, float scale) |
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{ |
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return rect.ScaleSizeBy(scale, rect.center); |
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} |
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public static Rect ScaleSizeBy(this Rect rect, float scale, Vector2 pivotPoint) |
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{ |
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Rect result = rect; |
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result.x -= pivotPoint.x; |
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result.y -= pivotPoint.y; |
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result.xMin *= scale; |
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result.xMax *= scale; |
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result.yMin *= scale; |
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result.yMax *= scale; |
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result.x += pivotPoint.x; |
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result.y += pivotPoint.y; |
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return result; |
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} |
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public static Rect ScaleSizeBy(this Rect rect, Vector2 scale) |
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{ |
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return rect.ScaleSizeBy(scale, rect.center); |
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} |
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public static Rect ScaleSizeBy(this Rect rect, Vector2 scale, Vector2 pivotPoint) |
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{ |
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Rect result = rect; |
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result.x -= pivotPoint.x; |
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result.y -= pivotPoint.y; |
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result.xMin *= scale.x; |
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result.xMax *= scale.x; |
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result.yMin *= scale.y; |
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result.yMax *= scale.y; |
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result.x += pivotPoint.x; |
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result.y += pivotPoint.y; |
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return result; |
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} |
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} |
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public class EditorZoomArea |
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{ |
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private const float kEditorWindowTabHeight = 21.0f; |
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private static Matrix4x4 _prevGuiMatrix; |
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public static Rect Begin(float zoomScale, Rect screenCoordsArea) |
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{ |
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GUI.EndGroup(); // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow. |
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Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft()); |
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clippedArea.y += kEditorWindowTabHeight; |
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GUI.BeginGroup(clippedArea); |
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_prevGuiMatrix = GUI.matrix; |
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Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one); |
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Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f)); |
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GUI.matrix = translation * scale * translation.inverse * GUI.matrix; |
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return clippedArea; |
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} |
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public static void End() |
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{ |
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GUI.matrix = _prevGuiMatrix; |
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GUI.EndGroup(); |
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GUI.BeginGroup(new Rect(0.0f, kEditorWindowTabHeight, Screen.width, Screen.height)); |
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} |
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} |
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} |