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49 lines
1.7 KiB
49 lines
1.7 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.UI; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// The block will execute when a 2d physics collision matching some basic conditions is met |
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/// </summary> |
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[EventHandlerInfo("MonoBehaviour", |
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"Collision2D", |
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"The block will execute when a 2d physics collision matching some basic conditions is met.")] |
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[AddComponentMenu("")] |
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public class Collision2D : BasePhysicsEventHandler |
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{ |
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[Tooltip("Optional variable to store the collision object that is provided by Unity.")] |
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[VariableProperty(typeof(Collision2DVariable))] |
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[SerializeField] protected Collision2DVariable collisionVar; |
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private void OnCollisionEnter2D(UnityEngine.Collision2D collision) |
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{ |
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ProcessCollisionEvent(PhysicsMessageType.Enter, collision); |
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} |
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private void OnCollisionStay2D(UnityEngine.Collision2D collision) |
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{ |
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ProcessCollisionEvent(PhysicsMessageType.Stay, collision); |
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} |
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private void OnCollisionExit2D(UnityEngine.Collision2D collision) |
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{ |
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ProcessCollisionEvent(PhysicsMessageType.Exit, collision); |
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} |
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private void ProcessCollisionEvent(PhysicsMessageType from, UnityEngine.Collision2D collision) |
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{ |
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if ((from & FireOn) != 0 && |
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DoesPassFilter(collision.collider.tag)) |
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{ |
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if (collisionVar != null) |
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collisionVar.Value = collision; |
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ExecuteBlock(); |
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} |
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} |
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} |
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} |