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58 lines
1.7 KiB
58 lines
1.7 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Sets a Clickable2D component to be clickable / non-clickable. |
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/// </summary> |
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[CommandInfo("Sprite", |
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"Set Clickable 2D", |
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"Sets a Clickable2D component to be clickable / non-clickable.")] |
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[AddComponentMenu("")] |
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public class SetClickable2D : Command |
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{ |
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[Tooltip("Reference to Clickable2D component on a gameobject")] |
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[SerializeField] protected Clickable2D targetClickable2D; |
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[Tooltip("Set to true to enable the component")] |
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[SerializeField] protected BooleanData activeState; |
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#region Public members |
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public override void OnEnter() |
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{ |
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if (targetClickable2D != null) |
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{ |
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targetClickable2D.ClickEnabled = activeState.Value; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetClickable2D == null) |
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{ |
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return "Error: No Clickable2D component selected"; |
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} |
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return targetClickable2D.gameObject.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return activeState.booleanRef == variable || base.HasReference(variable); |
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} |
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#endregion |
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} |
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} |