An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/*This script has been, partially or completely, generated by the Fungus.GenerateVariableWindow*/
using UnityEngine;
namespace Fungus
{
// <summary>
/// Get or Set a property of a Collider component
/// </summary>
[CommandInfo("Property",
"Collider",
"Get or Set a property of a Collider component")]
[AddComponentMenu("")]
public class ColliderProperty : BaseVariableProperty
{
//generated property
public enum Property
{
Enabled,
AttachedRigidbody,
IsTrigger,
ContactOffset,
}
[SerializeField]
protected Property property;
[SerializeField]
protected ColliderData colliderData;
[SerializeField]
[VariableProperty(typeof(BooleanVariable),
typeof(RigidbodyVariable),
typeof(FloatVariable))]
protected Variable inOutVar;
public override void OnEnter()
{
var iob = inOutVar as BooleanVariable;
var iorb = inOutVar as RigidbodyVariable;
var iof = inOutVar as FloatVariable;
var target = colliderData.Value;
switch (getOrSet)
{
case GetSet.Get:
switch (property)
{
case Property.Enabled:
iob.Value = target.enabled;
break;
case Property.AttachedRigidbody:
iorb.Value = target.attachedRigidbody;
break;
case Property.IsTrigger:
iob.Value = target.isTrigger;
break;
case Property.ContactOffset:
iof.Value = target.contactOffset;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
case GetSet.Set:
switch (property)
{
case Property.Enabled:
target.enabled = iob.Value;
break;
case Property.IsTrigger:
target.isTrigger = iob.Value;
break;
case Property.ContactOffset:
target.contactOffset = iof.Value;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
if (colliderData.Value == null)
{
return "Error: no collider set";
}
if (inOutVar == null)
{
return "Error: no variable set to push or pull data to or from";
}
return getOrSet.ToString() + " " + property.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (colliderData.colliderRef == variable || inOutVar == variable)
return true;
return false;
}
}
}