An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Force a loop to terminate immediately.
/// </summary>
[CommandInfo("Flow",
"Break",
"Force a loop to terminate immediately.")]
[AddComponentMenu("")]
public class Break : Command
{
#region Public members
//located the containing loop and tell it to end
public override void OnEnter()
{
Condition loopingCond = null;
// Find index of previous looping command
for (int i = CommandIndex - 1; i >= 0; --i)
{
Condition cond = ParentBlock.CommandList[i] as Condition;
if (cond != null && cond.IsLooping)
{
loopingCond = cond;
break;
}
}
if (loopingCond == null)
{
// No enclosing loop command found, just continue
Debug.LogError("Break called but found no enclosing looping construct." + GetLocationIdentifier());
Continue();
}
else
{
loopingCond.MoveToEnd();
}
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}