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168 lines
3.3 KiB
168 lines
3.3 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[ExecuteInEditMode] |
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[RequireComponent(typeof(FungusScript))] |
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public class Sequence : Node |
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{ |
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public string sequenceName = "New Sequence"; |
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public EventHandler eventHandler; |
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[HideInInspector] |
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[System.NonSerialized] |
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public Command activeCommand; |
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[HideInInspector] |
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public List<Command> commandList = new List<Command>(); |
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protected int executionCount; |
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protected virtual void Start() |
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{ |
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// Give each child command a reference back to its parent sequence |
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foreach (Command command in commandList) |
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{ |
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command.parentSequence = this; |
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} |
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} |
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public virtual FungusScript GetFungusScript() |
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{ |
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FungusScript fungusScript = GetComponent<FungusScript>(); |
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if (fungusScript == null) |
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{ |
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// Legacy support for earlier system where Sequences were children of the FungusScript |
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if (transform.parent != null) |
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{ |
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fungusScript = transform.parent.GetComponent<FungusScript>(); |
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} |
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} |
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return fungusScript; |
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} |
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public virtual bool HasError() |
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{ |
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foreach (Command command in commandList) |
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{ |
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if (command.errorMessage.Length > 0) |
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{ |
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return true; |
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} |
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} |
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return false; |
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} |
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public virtual bool IsExecuting() |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (fungusScript == null) |
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{ |
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return false; |
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} |
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return (activeCommand != null); |
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} |
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public virtual int GetExecutionCount() |
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{ |
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return executionCount; |
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} |
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public virtual void ExecuteNextCommand(Command currentCommand = null) |
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{ |
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if (currentCommand == null) |
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{ |
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executionCount++; |
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} |
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activeCommand = null; |
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Command nextCommand = null; |
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bool executeNext = (currentCommand == null); |
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foreach (Command command in commandList) |
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{ |
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if (command == currentCommand) |
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{ |
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executeNext = true; |
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} |
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else if (executeNext) |
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{ |
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if (command.enabled) |
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{ |
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nextCommand = command; |
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break; |
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} |
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} |
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} |
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if (nextCommand == null) |
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{ |
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Stop(); |
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} |
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else |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (!fungusScript.runSlowInEditor) |
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{ |
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activeCommand = nextCommand; |
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nextCommand.Execute(); |
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} |
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else |
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{ |
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StartCoroutine(ExecuteAfterDelay(nextCommand, fungusScript.runSlowDuration)); |
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} |
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} |
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} |
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IEnumerator ExecuteAfterDelay(Command command, float delay) |
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{ |
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activeCommand = command; |
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yield return new WaitForSeconds(delay); |
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command.Execute(); |
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} |
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public virtual void Stop() |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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activeCommand = null; |
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fungusScript.ClearSelectedCommands(); |
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} |
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public virtual List<Sequence> GetConnectedSequences() |
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{ |
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List<Sequence> connectedSequences = new List<Sequence>(); |
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foreach (Command command in commandList) |
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{ |
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command.GetConnectedSequences(ref connectedSequences); |
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} |
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return connectedSequences; |
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} |
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// Force set the sequence name for any legacy child sequences. |
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// This is a temporary hack to make it easier to upgrade from earlier versions and will be removed soon. |
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public virtual void UpdateSequenceName() |
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{ |
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if (sequenceName == "New Sequence" && |
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GetComponent<FungusScript>() == null) |
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{ |
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sequenceName = gameObject.name; |
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} |
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} |
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} |
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}
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