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503 lines
12 KiB
503 lines
12 KiB
using UnityEngine; |
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using System; |
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using System.Linq; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Text.RegularExpressions; |
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namespace Fungus |
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{ |
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/** |
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* Visual scripting controller for the Fungus Script programming language. |
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* FungusScript objects may be edited visually using the Fungus Script editor window. |
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*/ |
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[AddComponentMenu("Fungus/Fungus Script")] |
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public class FungusScript : MonoBehaviour |
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{ |
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/** |
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* Scroll position of Fungus Script editor window. |
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*/ |
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[HideInInspector] |
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public Vector2 scrollPos; |
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/** |
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* Scroll position of Fungus Script variables window. |
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*/ |
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[HideInInspector] |
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public Vector2 variablesScrollPos; |
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[HideInInspector] |
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public bool variablesExpanded = true; |
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/** |
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* Zoom level of Fungus Script editor window |
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*/ |
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[HideInInspector] |
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public float zoom = 1f; |
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/** |
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* Scrollable area for Fungus Script editor window. |
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*/ |
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[HideInInspector] |
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public Rect scrollViewRect; |
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/** |
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* Currently selected sequence in the Fungus Script editor. |
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*/ |
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[HideInInspector] |
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public Sequence selectedSequence; |
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/** |
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* Currently selected command in the Fungus Script editor. |
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*/ |
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[HideInInspector] |
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public List<Command> selectedCommands = new List<Command>(); |
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/** |
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* The list of variables that can be accessed by the Fungus Script. |
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*/ |
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[HideInInspector] |
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public List<Variable> variables = new List<Variable>(); |
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[TextArea(3, 5)] |
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[Tooltip("Description text displayed in the Fungus Script editor window")] |
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public string description = ""; |
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/** |
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* Minimum time for each command to execute when runSlowInEditor is enabled. |
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*/ |
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[Range(0f, 5f)] |
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[Tooltip("Minimum time that each command will take to execute when Run Slow In Editor is enabled")] |
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public float runSlowDuration = 0.25f; |
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/** |
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* Use command color when displaying the command list in the Fungus Editor window. |
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*/ |
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[Tooltip("Use command color when displaying the command list in the Fungus Editor window")] |
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public bool colorCommands = true; |
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/** |
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* Hides the Fungus Script sequence and command components in the inspector. |
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* Deselect to inspect the sequence and command components that make up the Fungus Script. |
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*/ |
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[Tooltip("Hides the Fungus Script sequence and command components in the inspector")] |
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public bool hideComponents = true; |
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protected virtual Sequence CreateSequenceComponent(GameObject parent) |
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{ |
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Sequence s = parent.AddComponent<Sequence>(); |
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return s; |
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} |
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/** |
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* Create a new sequence node which you can then add commands to. |
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*/ |
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public virtual Sequence CreateSequence(Vector2 position) |
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{ |
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Sequence s = CreateSequenceComponent(gameObject); |
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s.nodeRect.x = position.x; |
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s.nodeRect.y = position.y; |
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return s; |
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} |
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/** |
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* Start running another Fungus Script by executing a specific child sequence. |
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* The sequence must be in an idle state to be executed. |
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* Returns true if the Sequence started execution. |
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*/ |
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public virtual bool ExecuteSequence(string sequenceName) |
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{ |
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Sequence [] sequences = GetComponentsInChildren<Sequence>(); |
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foreach (Sequence sequence in sequences) |
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{ |
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if (sequence.sequenceName == sequenceName) |
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{ |
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return ExecuteSequence(sequence); |
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} |
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} |
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return false; |
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} |
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/** |
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* Sends a message to this Fungus Script only. |
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* Any sequence with a matching MessageReceived event handler will start executing. |
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*/ |
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public virtual void SendFungusMessage(string messageName) |
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{ |
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MessageReceived[] eventHandlers = GetComponentsInChildren<MessageReceived>(); |
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foreach (MessageReceived eventHandler in eventHandlers) |
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{ |
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eventHandler.OnSendFungusMessage(messageName); |
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} |
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} |
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/** |
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* Sends a message to all Fungus Script objects in the current scene. |
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* Any sequence with a matching MessageReceived event handler will start executing. |
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*/ |
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public static void BroadcastFungusMessage(string messageName) |
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{ |
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MessageReceived[] eventHandlers = GameObject.FindObjectsOfType<MessageReceived>(); |
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foreach (MessageReceived eventHandler in eventHandlers) |
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{ |
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eventHandler.OnSendFungusMessage(messageName); |
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} |
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} |
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/** |
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* Start running another Fungus Script by executing a specific child sequence. |
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* The sequence must be in an idle state to be executed. |
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* Returns true if the Sequence started execution. |
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*/ |
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public virtual bool ExecuteSequence(Sequence sequence) |
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{ |
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// Sequence must be a component of the Fungus Script game object |
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if (sequence == null || |
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sequence.gameObject != gameObject) |
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{ |
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return false; |
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} |
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// Can't restart a running sequence, have to wait until it's idle again |
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if (sequence.IsExecuting()) |
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{ |
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return false; |
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} |
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// Execute the first command in the command list |
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sequence.ExecuteNextCommand(); |
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return true; |
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} |
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/** |
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* Returns a new variable key that is guaranteed not to clash with any existing variable in the list. |
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*/ |
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public virtual string GetUniqueVariableKey(string originalKey, Variable ignoreVariable = null) |
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{ |
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int suffix = 0; |
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string baseKey = originalKey; |
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// Only letters and digits allowed |
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char[] arr = baseKey.Where(c => (char.IsLetterOrDigit(c) || c == '_')).ToArray(); |
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baseKey = new string(arr); |
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// No leading digits allowed |
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baseKey = baseKey.TrimStart('0','1','2','3','4','5','6','7','8','9'); |
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// No empty keys allowed |
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if (baseKey.Length == 0) |
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{ |
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baseKey = "Var"; |
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} |
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string key = baseKey; |
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while (true) |
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{ |
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bool collision = false; |
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foreach(Variable variable in variables) |
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{ |
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if (variable == ignoreVariable || |
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variable.key == null) |
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{ |
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continue; |
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} |
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if (variable.key.Equals(key, StringComparison.CurrentCultureIgnoreCase)) |
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{ |
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collision = true; |
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suffix++; |
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key = baseKey + suffix; |
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} |
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} |
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if (!collision) |
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{ |
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return key; |
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} |
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} |
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} |
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/** |
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* Gets the value of a boolean variable. |
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* Returns false if the variable key does not exist. |
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*/ |
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public virtual bool GetBooleanVariable(string key) |
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{ |
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foreach (Variable v in variables) |
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{ |
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if (v.key == key) |
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{ |
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BooleanVariable variable = v as BooleanVariable; |
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if (variable != null) |
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{ |
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return variable.Value; |
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} |
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} |
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} |
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Debug.LogWarning("Boolean variable " + key + " not found."); |
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return false; |
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} |
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/** |
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* Sets the value of a boolean variable. |
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* The variable must already be added to the list of variables for this Fungus Script. |
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*/ |
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public virtual void SetBooleanVariable(string key, bool value) |
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{ |
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foreach (Variable v in variables) |
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{ |
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if (v.key == key) |
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{ |
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BooleanVariable variable = v as BooleanVariable; |
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if (variable != null) |
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{ |
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variable.Value = value; |
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return; |
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} |
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} |
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} |
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Debug.LogWarning("Boolean variable " + key + " not found."); |
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} |
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/** |
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* Gets the value of an integer variable. |
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* Returns 0 if the variable key does not exist. |
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*/ |
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public virtual int GetIntegerVariable(string key) |
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{ |
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foreach (Variable v in variables) |
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{ |
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if (v.key == key) |
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{ |
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IntegerVariable variable = v as IntegerVariable; |
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if (variable != null) |
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{ |
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return variable.Value; |
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} |
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} |
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} |
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Debug.LogWarning("Integer variable " + key + " not found."); |
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return 0; |
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} |
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/** |
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* Sets the value of an integer variable. |
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* The variable must already be added to the list of variables for this Fungus Script. |
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*/ |
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public virtual void SetIntegerVariable(string key, int value) |
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{ |
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foreach (Variable v in variables) |
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{ |
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if (v.key == key) |
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{ |
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IntegerVariable variable = v as IntegerVariable; |
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if (variable != null) |
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{ |
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variable.Value = value; |
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return; |
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} |
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} |
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} |
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Debug.LogWarning("Integer variable " + key + " not found."); |
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} |
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/** |
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* Gets the value of a float variable. |
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* Returns 0 if the variable key does not exist. |
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*/ |
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public virtual float GetFloatVariable(string key) |
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{ |
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foreach (Variable v in variables) |
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{ |
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if (v.key == key) |
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{ |
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FloatVariable variable = v as FloatVariable; |
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if (variable != null) |
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{ |
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return variable.Value; |
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} |
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} |
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} |
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Debug.LogWarning("Float variable " + key + " not found."); |
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return 0f; |
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} |
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/** |
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* Sets the value of a float variable. |
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* The variable must already be added to the list of variables for this Fungus Script. |
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*/ |
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public virtual void SetFloatVariable(string key, float value) |
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{ |
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foreach (Variable v in variables) |
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{ |
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if (v.key == key) |
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{ |
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FloatVariable variable = v as FloatVariable; |
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if (variable != null) |
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{ |
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variable.Value = value; |
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return; |
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} |
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} |
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} |
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Debug.LogWarning("Float variable " + key + " not found."); |
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} |
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/** |
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* Gets the value of a string variable. |
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* Returns the empty string if the variable key does not exist. |
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*/ |
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public virtual string GetStringVariable(string key) |
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{ |
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foreach (Variable v in variables) |
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{ |
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if (v.key == key) |
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{ |
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StringVariable variable = v as StringVariable; |
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if (variable != null) |
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{ |
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return variable.Value; |
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} |
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} |
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} |
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Debug.LogWarning("String variable " + key + " not found."); |
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return ""; |
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} |
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/** |
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* Sets the value of a string variable. |
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* The variable must already be added to the list of variables for this Fungus Script. |
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*/ |
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public virtual void SetStringVariable(string key, string value) |
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{ |
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foreach (Variable v in variables) |
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{ |
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if (v.key == key) |
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{ |
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StringVariable variable = v as StringVariable; |
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if (variable != null) |
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{ |
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variable.Value = value; |
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return; |
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} |
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} |
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} |
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Debug.LogWarning("String variable " + key + " not found."); |
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} |
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/** |
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* Set the sequence objects to be hidden or visible depending on the showSequenceObjects property. |
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*/ |
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public virtual void UpdateHideFlags() |
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{ |
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if (hideComponents) |
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{ |
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Sequence[] sequences = GetComponentsInChildren<Sequence>(); |
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foreach (Sequence sequence in sequences) |
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{ |
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sequence.hideFlags = HideFlags.HideInInspector; |
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if (sequence.gameObject != gameObject) |
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{ |
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sequence.gameObject.hideFlags = HideFlags.HideInHierarchy; |
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} |
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} |
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Command[] commands = GetComponentsInChildren<Command>(); |
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foreach (Command command in commands) |
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{ |
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command.hideFlags = HideFlags.HideInInspector; |
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} |
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EventHandler[] eventHandlers = GetComponentsInChildren<EventHandler>(); |
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foreach (EventHandler eventHandler in eventHandlers) |
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{ |
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eventHandler.hideFlags = HideFlags.HideInInspector; |
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} |
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} |
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else |
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{ |
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MonoBehaviour[] monoBehaviours = GetComponentsInChildren<MonoBehaviour>(); |
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foreach (MonoBehaviour monoBehaviour in monoBehaviours) |
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{ |
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if (monoBehaviour == null) |
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{ |
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continue; |
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} |
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monoBehaviour.hideFlags = HideFlags.None; |
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monoBehaviour.gameObject.hideFlags = HideFlags.None; |
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} |
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} |
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} |
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public virtual void ClearSelectedCommands() |
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{ |
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selectedCommands.Clear(); |
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} |
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public virtual void AddSelectedCommand(Command command) |
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{ |
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if (!selectedCommands.Contains(command)) |
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{ |
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selectedCommands.Add(command); |
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} |
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} |
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public virtual void Reset(bool resetCommands, bool resetLocalVariables, bool resetGlobalVariables) |
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{ |
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if (resetCommands) |
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{ |
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Command[] commands = GetComponentsInChildren<Command>(); |
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foreach (Command command in commands) |
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{ |
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command.OnReset(); |
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} |
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} |
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foreach (Variable variable in variables) |
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{ |
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if (resetLocalVariables && |
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variable.scope == VariableScope.Local) |
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{ |
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variable.OnReset(); |
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} |
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else if (resetGlobalVariables && |
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variable.scope == VariableScope.Global) |
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{ |
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variable.OnReset(); |
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} |
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} |
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} |
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public virtual string SubstituteVariables(string text) |
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{ |
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string subbedText = text; |
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// Instantiate the regular expression object. |
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Regex r = new Regex("{\\$.*?}"); |
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// Match the regular expression pattern against a text string. |
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var results = r.Matches(text); |
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foreach (Match match in results) |
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{ |
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string key = match.Value.Substring(2, match.Value.Length - 3); |
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foreach (Variable variable in variables) |
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{ |
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if (variable.key == key) |
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{ |
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string value = variable.ToString(); |
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subbedText = subbedText.Replace(match.Value, value); |
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break; |
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} |
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} |
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} |
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return subbedText; |
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} |
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} |
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} |