An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
public class FloatVariable : Variable
{
protected float floatVal;
public float Value
{
get { return (scope == VariableScope.Local) ? floatVal : GlobalVariables.GetFloat(key); }
set { if (scope == VariableScope.Local) { floatVal = value; } else { GlobalVariables.SetFloat(key, value); } }
}
public override void OnReset()
{
Value = 0;
}
public override string ToString()
{
return Value.ToString();
}
}
[System.Serializable]
public struct FloatData
{
[SerializeField]
public FloatVariable floatRef;
[SerializeField]
public float floatVal;
public float Value
{
get { return (floatRef == null) ? floatVal : floatRef.Value; }
set { if (floatRef == null) { floatVal = value; } else { floatRef.Value = value; } }
}
public string GetDescription()
{
if (floatRef == null)
{
return floatVal.ToString();
}
else
{
return floatRef.key;
}
}
}
}