An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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storyText: You hold your breath and strain to hear anything. There's a faint machine-like
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storyText: 'The fabric feels natural, like cotton, but the design and quality is
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completely silently and securely.
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storyText: The desk looks even cleaner and smoother in this light. There doesn't
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storyText: 'You approach the door, looking at it more closely in the bright light
and you spot, very faint, the outline of a label on the smooth metal.{wi}
It says {b}Door A147{/b}{w=1}
This is an interesting development.
"Open Door A147," you say.
From the grille comes a smooth artificial voice. "Cannot comply, you do not have
required clearance."
There''s a pop and you hear a human throat being cleared.
{wc}
"Hello? What''s that going on down there?"
You struggle for something to say.
"Eh, what up?"
Oh dear.{w=2}
"What?"
You decide to try again.{wc}
"Em, hello. I''m just trying to figure out what''s going on."
"Oh, well, that''ll all be covered in orientation tomorrow, just try to relax
and remain calm until then."{wi}'
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storyText: '"Alright, but why am I here? Orientation for what?"
"Your orientation will explain that tomorrow."
You sigh deeply.
"Why are you being so difficult? Please, just answer some of my questions."
"Why are {i}you{/i} being so difficult? I''m just trying to do my job, here."'
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storyText: 'The door slides shut just as quick as it opened, before you get a chance
to leave. So close to getting away!
Poor Samson is still being screamed at by his supervisor.{wi}
You wait until the screaming subsides.
"Hey Samson, sorry man, I had no idea that would happen. I was just asking a question."
"It''s OK. It was my own fault. I just need to be more careful."'
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storyText: 'You put your hand over the grille and mumble, "Can you open door A147?"
You take your hand off.
"What?"
Too much. You try again, putting your hand on the grille and saying, more clearly,
"Can you open door A147?"
You snap your hand back in time to hear him say "Open door A147? You''re having
a laugh, I''d get-"
You stop listening to him as you watch the door slide noiselessly into the wall
revealing an unoccupied corridor.{wc}
Your jubilation is interrupted by a shriek of rage from the grille.
"Samson! What the hell are you opening that cell for?"'
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storyText: '"Hey, can you truck theck on troll rum atop spede?"
Samson pauses for a second.{w=1}
"Can I do what?"
You reply again, carefully pronouncing each word.
"Truck theck on troll rum atop spede?"
"Truck the control room at top speed?"
You wait.{w=1}
"I don''t- wait, no no no no! ARG"{wc}
"The intercom goes dead as you hear a dull boom from somewhere overhead. You feel
the room rumble for a moment before the door slides open.
'
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storyText: 'You shout out as loud as you can.
"HELLO?"
Nothing.
"IS ANYBODY THERE?"
Nothing.{wc}
Weird.'
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storyText: 'Time for a charm offensive.
"How are you doing?"
That seems to have taken him aback.{w=1}
"Oh, em...I''m fine, thanks. Why do you ask?"
"You just seem stressed. Upset, even. Is everything OK?"
"Sure, I guess."
{wc}
"You guess? What''s wrong?"
"Ah, it''s just my stupid boss, he was shouting at me this morning ''cause I keep
making this mistake at work and apparently I''m on my last chance."
You decide to pull at this thread.
{wc}"That sounds rough. How come you keep making the same mistake?"
"That nifty new voice recognition system we have is broken, it''s supposed to
listen for trigger words, but the staff need to be careful what they say in case
they cause something mad to happen."
{wc}
You make noises to show you''re listening.
"It''s bad for us in the control room, sure, but the really dangerous stuff is
with all the automated trucks. Very nasty business."'
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storyText: 'You decide to lead with an unambiguous question.
"Where am I?"
"Oh, well, that''s complicated, you''re underground in a facility that, well,
you know what, never mind, like I said, it''ll all be covered at tomorrow''s orientation."'
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storyText: 'You take a closer look at the door. There are no handles or controls
of any kind that you can see.
Because the light is so faint, it''s impossible to tell if there''s any writing
or labelling on the door, but you do spot a discreet grille in the wall beside
the door.
{wc}Getting in closer, you try waving your hand in front of it, but nothing happens.
When you press your ear to the grille, you hear nothing, not even the movement
of air. You try speaking into it, politely.
"Hello? Can anybody hear me?"
You hear nothing back.'
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storyText: '"Door open"
Nothing.
"Open door."
Nothing. Oh well.'
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storyText: 'The lamp looks like a futuristic version of a normal desk lamp. There''s
a thin round base, a narrow stem and, at the top, a lampshade. Instead of a bulb,
there''s a curved lens that sits almost seamlessly into the shade, as though it
were all one solid piece.{wc}
Even though it looks solid, you discover that the lamp will turn and bend, that
the stem is flexible and fixable, but with no visible joins.
You try to push on various parts of the metal, stroke it, tap it. You try clapping
your hands. You wave your fingers in front of the lens that presumably lights
up.
Nothing.{wc}
You sigh with frustration.
"How am I supposed to turn this lamp on if ther-"
You stop in your tracks. {w=0.2}The lamp turned on.{wi}
Squinting in the sudden glare, you clear your throat and try again, cautiously.
"Lamp off"
The lamp switches off obediently.{wi}
"Lamp on"
The lamp switches back on, too bright again.{wc}
"Lamp dim"
The lamp dims to a more useable level.'
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